Refine movement, water recovery, and UI baseline

This commit is contained in:
Alexander Sellite 2026-07-25 17:04:39 -04:00
parent d2fe367891
commit e2067e3bf4
23 changed files with 905 additions and 146 deletions

View file

@ -0,0 +1,9 @@
class_name SafeRespawnPoint
extends Marker3D
@export var enabled: bool = true
func get_horizontal_distance_squared(world_position: Vector3) -> float:
var offset: Vector3 = global_position - world_position
return Vector2(offset.x, offset.z).length_squared()