Add data-driven fish selection and catch showcase
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39 changed files with 1226 additions and 58 deletions
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@ -1,4 +1,7 @@
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[gd_scene load_steps=12 format=3]
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[gd_scene load_steps=14 format=3]
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[ext_resource type="Script" path="res://world/fishable_water_region.gd" id="1_water_region"]
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[ext_resource type="Resource" path="res://fish/pools/test_water_pool.tres" id="2_fish_pool"]
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[sub_resource type="BoxShape3D" id="GroundShape"]
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size = Vector3(30, 1, 30)
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@ -77,6 +80,9 @@ position = Vector3(0, 0.2, -29.75)
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collision_layer = 4
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collision_mask = 0
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monitoring = false
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script = ExtResource("1_water_region")
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location_tags = Array[StringName]([&"test_lake"])
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fish_pool = ExtResource("2_fish_pool")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="FishableWater"]
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shape = SubResource("FishableWaterShape")
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