Add data-driven fish selection and catch showcase
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commit
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39 changed files with 1226 additions and 58 deletions
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@ -1,7 +1,8 @@
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[gd_scene load_steps=10 format=3]
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[gd_scene load_steps=11 format=3]
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[ext_resource type="Script" path="res://player/player.gd" id="1_script"]
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[ext_resource type="Script" path="res://inventory/fish_inventory.gd" id="2_inventory"]
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[ext_resource type="Script" path="res://collection/collection_log.gd" id="3_collection"]
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[sub_resource type="CapsuleShape3D" id="PlayerShape"]
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radius = 0.45
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@ -73,6 +74,26 @@ position = Vector3(0, 0.9, 0)
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unique_name_in_owner = true
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script = ExtResource("2_inventory")
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[node name="CollectionLog" type="Node" parent="."]
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unique_name_in_owner = true
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script = ExtResource("3_collection")
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[node name="CatchDisplayAnchor" type="Marker3D" parent="Visuals"]
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unique_name_in_owner = true
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position = Vector3(0, 1.45, -1.15)
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[node name="CatchDisplay" type="Node3D" parent="Visuals/CatchDisplayAnchor"]
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unique_name_in_owner = true
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visible = false
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[node name="CatchSprite" type="Sprite3D" parent="Visuals/CatchDisplayAnchor/CatchDisplay"]
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unique_name_in_owner = true
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pixel_size = 0.012
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billboard = 1
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shaded = false
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double_sided = true
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texture_filter = 0
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[node name="CameraYaw" type="Node3D" parent="."]
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unique_name_in_owner = true
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position = Vector3(0, 1.35, 0)
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