Add data-driven fish selection and catch showcase
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39 changed files with 1226 additions and 58 deletions
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@ -10,5 +10,9 @@ const PlayerType = preload("res://player/player.gd")
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func _ready() -> void:
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_fishing_spot.setup(_player)
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_fishing_spot.setup(
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_player,
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_player.inventory,
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_player.collection_log
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)
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_game_ui.setup(_player.inventory, _fishing_spot)
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