Add data-driven fish selection and catch showcase
This commit is contained in:
parent
ae2f724fe2
commit
bd2768b676
39 changed files with 1226 additions and 58 deletions
|
|
@ -1,7 +1,6 @@
|
|||
[gd_scene load_steps=12 format=3]
|
||||
[gd_scene load_steps=11 format=3]
|
||||
|
||||
[ext_resource type="Script" path="res://fishing/fishing_spot.gd" id="1_spot"]
|
||||
[ext_resource type="Resource" path="res://fish/bluegill.tres" id="2_bluegill"]
|
||||
[ext_resource type="Script" path="res://fishing/fishing_presentation.gd" id="3_presentation"]
|
||||
[ext_resource type="Script" path="res://fishing/catch_controller.gd" id="4_catch"]
|
||||
|
||||
|
|
@ -41,7 +40,6 @@ size = Vector3(0.72, 0.06, 0.12)
|
|||
|
||||
[node name="FishingSpot" type="Node3D"]
|
||||
script = ExtResource("1_spot")
|
||||
catchable_fish = ExtResource("2_bluegill")
|
||||
|
||||
[node name="CatchController" type="Node" parent="."]
|
||||
unique_name_in_owner = true
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue