Add minimal Bluegill fishing loop
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dd2563c0d8
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bba93eb3e5
16 changed files with 461 additions and 3 deletions
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@ -1,6 +1,7 @@
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[gd_scene load_steps=7 format=3]
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[gd_scene load_steps=8 format=3]
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[ext_resource type="Script" path="res://player/player.gd" id="1_script"]
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[ext_resource type="Script" path="res://inventory/fish_inventory.gd" id="2_inventory"]
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[sub_resource type="CapsuleShape3D" id="PlayerShape"]
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radius = 0.45
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@ -41,6 +42,10 @@ position = Vector3(0, 1.0, -0.55)
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mesh = SubResource("FacingMarkerMesh")
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material_override = SubResource("FacingMarkerMaterial")
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[node name="Inventory" type="Node" parent="."]
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unique_name_in_owner = true
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script = ExtResource("2_inventory")
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[node name="CameraYaw" type="Node3D" parent="."]
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unique_name_in_owner = true
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position = Vector3(0, 1.35, 0)
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@ -56,4 +61,5 @@ margin = 0.15
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collision_mask = 1
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[node name="Camera3D" type="Camera3D" parent="CameraYaw/CameraPitch/SpringArm3D"]
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unique_name_in_owner = true
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current = true
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