Add minimal Bluegill fishing loop

This commit is contained in:
Alexander Sellite 2026-07-25 11:05:37 -04:00
parent dd2563c0d8
commit bba93eb3e5
16 changed files with 461 additions and 3 deletions

View file

@ -1,6 +1,7 @@
[gd_scene load_steps=7 format=3]
[gd_scene load_steps=8 format=3]
[ext_resource type="Script" path="res://player/player.gd" id="1_script"]
[ext_resource type="Script" path="res://inventory/fish_inventory.gd" id="2_inventory"]
[sub_resource type="CapsuleShape3D" id="PlayerShape"]
radius = 0.45
@ -41,6 +42,10 @@ position = Vector3(0, 1.0, -0.55)
mesh = SubResource("FacingMarkerMesh")
material_override = SubResource("FacingMarkerMaterial")
[node name="Inventory" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("2_inventory")
[node name="CameraYaw" type="Node3D" parent="."]
unique_name_in_owner = true
position = Vector3(0, 1.35, 0)
@ -56,4 +61,5 @@ margin = 0.15
collision_mask = 1
[node name="Camera3D" type="Camera3D" parent="CameraYaw/CameraPitch/SpringArm3D"]
unique_name_in_owner = true
current = true