Add minimal Bluegill fishing loop
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16 changed files with 461 additions and 3 deletions
13
main/main.gd
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13
main/main.gd
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extends Node3D
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const FishingSpotType = preload("res://fishing/fishing_spot.gd")
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const GameUIType = preload("res://ui/game_ui.gd")
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const PlayerType = preload("res://player/player.gd")
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@onready var _player: PlayerType = %Player
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@onready var _fishing_spot: FishingSpotType = %FishingSpot
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@onready var _game_ui: GameUIType = %GameUI
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func _ready() -> void:
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_game_ui.setup(_player.inventory, _fishing_spot)
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