Add minimal Bluegill fishing loop
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dd2563c0d8
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16 changed files with 461 additions and 3 deletions
44
fishing/fishing_spot.tscn
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44
fishing/fishing_spot.tscn
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[gd_scene load_steps=7 format=3]
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[ext_resource type="Script" path="res://fishing/fishing_spot.gd" id="1_spot"]
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[ext_resource type="Resource" path="res://fish/bluegill.tres" id="2_bluegill"]
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[sub_resource type="SphereShape3D" id="RangeShape"]
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radius = 3.5
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[sub_resource type="CylinderMesh" id="MarkerPostMesh"]
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top_radius = 0.12
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bottom_radius = 0.12
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height = 2.0
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[sub_resource type="TorusMesh" id="RangeMarkerMesh"]
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inner_radius = 3.35
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outer_radius = 3.5
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rings = 32
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[sub_resource type="StandardMaterial3D" id="MarkerMaterial"]
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albedo_color = Color(0.95, 0.82, 0.18, 1)
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emission_enabled = true
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emission = Color(0.3, 0.2, 0.01, 1)
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emission_energy_multiplier = 0.7
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[node name="FishingSpot" type="Area3D"]
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collision_layer = 0
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collision_mask = 2
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monitoring = true
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monitorable = false
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script = ExtResource("1_spot")
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catchable_fish = ExtResource("2_bluegill")
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[node name="RangeCollision" type="CollisionShape3D" parent="."]
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shape = SubResource("RangeShape")
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[node name="MarkerPost" type="MeshInstance3D" parent="."]
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position = Vector3(0, 1, 0)
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mesh = SubResource("MarkerPostMesh")
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material_override = SubResource("MarkerMaterial")
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[node name="RangeMarker" type="MeshInstance3D" parent="."]
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position = Vector3(0, 0.03, 0)
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mesh = SubResource("RangeMarkerMesh")
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material_override = SubResource("MarkerMaterial")
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