Add inventory and logbook player menu
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parent
bd2768b676
commit
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12 changed files with 719 additions and 50 deletions
11
main/main.gd
11
main/main.gd
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@ -1,9 +1,12 @@
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extends Node3D
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const FishingSpotType = preload("res://fishing/fishing_spot.gd")
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const FishPoolType = preload("res://fish/fish_pool.gd")
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const GameUIType = preload("res://ui/game_ui.gd")
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const PlayerType = preload("res://player/player.gd")
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@export var fish_catalog: FishPoolType
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@onready var _player: PlayerType = %Player
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@onready var _fishing_spot: FishingSpotType = %FishingSpot
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@onready var _game_ui: GameUIType = %GameUI
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@ -15,4 +18,10 @@ func _ready() -> void:
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_player.inventory,
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_player.collection_log
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)
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_game_ui.setup(_player.inventory, _fishing_spot)
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_game_ui.setup(
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_player,
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_player.inventory,
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_player.collection_log,
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fish_catalog,
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_fishing_spot
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)
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@ -1,13 +1,15 @@
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[gd_scene load_steps=6 format=3]
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[gd_scene load_steps=7 format=3]
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[ext_resource type="PackedScene" path="res://world/test_world.tscn" id="1_world"]
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[ext_resource type="PackedScene" path="res://player/player.tscn" id="2_player"]
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[ext_resource type="Script" path="res://main/main.gd" id="3_main"]
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[ext_resource type="PackedScene" path="res://fishing/fishing_spot.tscn" id="4_spot"]
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[ext_resource type="PackedScene" path="res://ui/game_ui.tscn" id="5_ui"]
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[ext_resource type="Resource" path="res://fish/pools/test_water_pool.tres" id="6_pool"]
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[node name="Main" type="Node3D"]
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script = ExtResource("3_main")
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fish_catalog = ExtResource("6_pool")
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[node name="TestWorld" parent="." instance=ExtResource("1_world")]
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