Refine fishing validity, shoreline, and line routing

This commit is contained in:
Alexander Sellite 2026-07-25 13:04:23 -04:00
parent e3d86b1cb8
commit ad848f9431
6 changed files with 669 additions and 120 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=11 format=3]
[gd_scene load_steps=12 format=3]
[sub_resource type="BoxShape3D" id="GroundShape"]
size = Vector3(30, 1, 30)
@ -22,7 +22,10 @@ albedo_color = Color(0.42, 0.25, 0.12, 1)
size = Vector2(40, 25)
[sub_resource type="BoxShape3D" id="FishableWaterShape"]
size = Vector3(40, 0.5, 19.5)
size = Vector3(40, 0.16, 19.5)
[sub_resource type="BoxShape3D" id="FishableShoreShape"]
size = Vector3(17.5, 0.16, 5.5)
[sub_resource type="StandardMaterial3D" id="WaterMaterial"]
transparency = 1
@ -77,3 +80,11 @@ monitoring = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="FishableWater"]
shape = SubResource("FishableWaterShape")
[node name="ShoreLeft" type="CollisionShape3D" parent="FishableWater"]
position = Vector3(-11.25, 0, 12.5)
shape = SubResource("FishableShoreShape")
[node name="ShoreRight" type="CollisionShape3D" parent="FishableWater"]
position = Vector3(11.25, 0, 12.5)
shape = SubResource("FishableShoreShape")