Refine fishing validity, shoreline, and line routing
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parent
e3d86b1cb8
commit
ad848f9431
6 changed files with 669 additions and 120 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=3]
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[gd_scene load_steps=12 format=3]
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[sub_resource type="BoxShape3D" id="GroundShape"]
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size = Vector3(30, 1, 30)
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@ -22,7 +22,10 @@ albedo_color = Color(0.42, 0.25, 0.12, 1)
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size = Vector2(40, 25)
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[sub_resource type="BoxShape3D" id="FishableWaterShape"]
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size = Vector3(40, 0.5, 19.5)
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size = Vector3(40, 0.16, 19.5)
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[sub_resource type="BoxShape3D" id="FishableShoreShape"]
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size = Vector3(17.5, 0.16, 5.5)
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[sub_resource type="StandardMaterial3D" id="WaterMaterial"]
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transparency = 1
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@ -77,3 +80,11 @@ monitoring = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="FishableWater"]
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shape = SubResource("FishableWaterShape")
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[node name="ShoreLeft" type="CollisionShape3D" parent="FishableWater"]
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position = Vector3(-11.25, 0, 12.5)
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shape = SubResource("FishableShoreShape")
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[node name="ShoreRight" type="CollisionShape3D" parent="FishableWater"]
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position = Vector3(11.25, 0, 12.5)
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shape = SubResource("FishableShoreShape")
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