Add modular holdover fishing world
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6a5923fdb8
commit
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17 changed files with 1354 additions and 191 deletions
164
world/regions/marsh_region.tscn
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164
world/regions/marsh_region.tscn
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[gd_scene load_steps=20 format=3]
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[ext_resource type="Script" path="res://world/regions/graybox_region.gd" id="1_region"]
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[ext_resource type="Script" path="res://world/fishable_water_region.gd" id="2_water"]
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[ext_resource type="Resource" path="res://fish/pools/test_water_pool.tres" id="3_pool"]
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[ext_resource type="Script" path="res://world/player_water_trigger.gd" id="4_trigger"]
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[ext_resource type="Script" path="res://world/safe_respawn_point.gd" id="5_safe"]
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[sub_resource type="BoxShape3D" id="BankNSShape"]
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size = Vector3(50, 6, 8)
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[sub_resource type="BoxShape3D" id="BankEWShape"]
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size = Vector3(8, 6, 30)
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[sub_resource type="BoxMesh" id="BankNSMesh"]
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size = Vector3(50, 6, 8)
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[sub_resource type="BoxMesh" id="BankEWMesh"]
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size = Vector3(8, 6, 30)
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[sub_resource type="BoxShape3D" id="BoardwalkShape"]
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size = Vector3(6, 0.4, 22)
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[sub_resource type="BoxMesh" id="BoardwalkMesh"]
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size = Vector3(6, 0.4, 22)
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[sub_resource type="BoxShape3D" id="BoardwalkRampShape"]
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size = Vector3(6, 0.35, 4)
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[sub_resource type="BoxMesh" id="BoardwalkRampMesh"]
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size = Vector3(6, 0.35, 4)
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[sub_resource type="CylinderMesh" id="ReedMesh"]
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top_radius = 0.06
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bottom_radius = 0.1
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height = 2.2
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[sub_resource type="PlaneMesh" id="WaterMesh"]
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size = Vector2(38, 30)
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[sub_resource type="BoxShape3D" id="WaterShape"]
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size = Vector3(38, 0.2, 30)
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[sub_resource type="BoxShape3D" id="RecoveryShape"]
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size = Vector3(38, 5, 30)
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[sub_resource type="StandardMaterial3D" id="BankMaterial"]
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albedo_color = Color(0.38, 0.53, 0.27, 1)
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[sub_resource type="StandardMaterial3D" id="BoardwalkMaterial"]
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albedo_color = Color(0.48, 0.32, 0.18, 1)
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[sub_resource type="StandardMaterial3D" id="ReedMaterial"]
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albedo_color = Color(0.59, 0.67, 0.2, 1)
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[sub_resource type="StandardMaterial3D" id="WaterMaterial"]
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transparency = 1
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albedo_color = Color(0.1, 0.48, 0.48, 0.8)
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[node name="MarshRegion" type="Node3D"]
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script = ExtResource("1_region")
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region_id = &"marsh"
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[node name="Visuals" type="Node3D" parent="."]
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[node name="NorthBank" type="MeshInstance3D" parent="Visuals"]
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position = Vector3(0, -3, 19)
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mesh = SubResource("BankNSMesh")
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material_override = SubResource("BankMaterial")
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[node name="SouthBank" type="MeshInstance3D" parent="Visuals"]
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position = Vector3(0, -3, -19)
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mesh = SubResource("BankNSMesh")
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material_override = SubResource("BankMaterial")
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[node name="WestBank" type="MeshInstance3D" parent="Visuals"]
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position = Vector3(-23, -3, 0)
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mesh = SubResource("BankEWMesh")
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material_override = SubResource("BankMaterial")
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[node name="EastBank" type="MeshInstance3D" parent="Visuals"]
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position = Vector3(23, -3, 0)
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mesh = SubResource("BankEWMesh")
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material_override = SubResource("BankMaterial")
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[node name="Water" type="MeshInstance3D" parent="Visuals"]
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position = Vector3(0, 0.2, 0)
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mesh = SubResource("WaterMesh")
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material_override = SubResource("WaterMaterial")
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[node name="Boardwalk" type="MeshInstance3D" parent="Visuals"]
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position = Vector3(0, 0.45, 0)
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mesh = SubResource("BoardwalkMesh")
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material_override = SubResource("BoardwalkMaterial")
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[node name="BoardwalkNorthRamp" type="MeshInstance3D" parent="Visuals"]
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position = Vector3(0, 0.155, 13)
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rotation_degrees = Vector3(9, 0, 0)
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mesh = SubResource("BoardwalkRampMesh")
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material_override = SubResource("BoardwalkMaterial")
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[node name="BoardwalkSouthRamp" type="MeshInstance3D" parent="Visuals"]
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position = Vector3(0, 0.155, -13)
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rotation_degrees = Vector3(-9, 0, 0)
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mesh = SubResource("BoardwalkRampMesh")
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material_override = SubResource("BoardwalkMaterial")
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[node name="ReedWest" type="MeshInstance3D" parent="Visuals"]
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position = Vector3(-13, 1.1, -8)
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mesh = SubResource("ReedMesh")
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material_override = SubResource("ReedMaterial")
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[node name="ReedEast" type="MeshInstance3D" parent="Visuals"]
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position = Vector3(12, 1.1, 7)
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mesh = SubResource("ReedMesh")
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material_override = SubResource("ReedMaterial")
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[node name="MarshLabel" type="Label3D" parent="Visuals"]
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position = Vector3(21, 3, 17)
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text = "MARSH"
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font_size = 36
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outline_size = 8
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billboard = 1
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no_depth_test = true
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[node name="StaticCollision" type="Node3D" parent="."]
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[node name="NorthBank" type="StaticBody3D" parent="StaticCollision"]
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[node name="Shape" type="CollisionShape3D" parent="StaticCollision/NorthBank"]
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position = Vector3(0, -3, 19)
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shape = SubResource("BankNSShape")
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[node name="SouthBank" type="StaticBody3D" parent="StaticCollision"]
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[node name="Shape" type="CollisionShape3D" parent="StaticCollision/SouthBank"]
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position = Vector3(0, -3, -19)
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shape = SubResource("BankNSShape")
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[node name="WestBank" type="StaticBody3D" parent="StaticCollision"]
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[node name="Shape" type="CollisionShape3D" parent="StaticCollision/WestBank"]
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position = Vector3(-23, -3, 0)
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shape = SubResource("BankEWShape")
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[node name="EastBank" type="StaticBody3D" parent="StaticCollision"]
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[node name="Shape" type="CollisionShape3D" parent="StaticCollision/EastBank"]
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position = Vector3(23, -3, 0)
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shape = SubResource("BankEWShape")
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[node name="Boardwalk" type="StaticBody3D" parent="StaticCollision"]
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[node name="Shape" type="CollisionShape3D" parent="StaticCollision/Boardwalk"]
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position = Vector3(0, 0.45, 0)
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shape = SubResource("BoardwalkShape")
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[node name="BoardwalkNorthRamp" type="StaticBody3D" parent="StaticCollision"]
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[node name="Shape" type="CollisionShape3D" parent="StaticCollision/BoardwalkNorthRamp"]
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position = Vector3(0, 0.155, 13)
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rotation_degrees = Vector3(9, 0, 0)
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shape = SubResource("BoardwalkRampShape")
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[node name="BoardwalkSouthRamp" type="StaticBody3D" parent="StaticCollision"]
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[node name="Shape" type="CollisionShape3D" parent="StaticCollision/BoardwalkSouthRamp"]
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position = Vector3(0, 0.155, -13)
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rotation_degrees = Vector3(-9, 0, 0)
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shape = SubResource("BoardwalkRampShape")
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[node name="FishingWater" type="Node3D" parent="."]
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[node name="MarshWater" type="Area3D" parent="FishingWater"]
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position = Vector3(0, 0.2, 0)
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collision_layer = 4
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collision_mask = 0
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monitoring = false
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script = ExtResource("2_water")
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location_tags = Array[StringName]([&"marsh"])
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fish_pool = ExtResource("3_pool")
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[node name="Shape" type="CollisionShape3D" parent="FishingWater/MarshWater"]
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shape = SubResource("WaterShape")
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[node name="WaterRecovery" type="Node3D" parent="."]
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[node name="MarshRecovery" type="Area3D" parent="WaterRecovery"]
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position = Vector3(0, -2.3, 0)
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collision_layer = 8
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collision_mask = 2
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script = ExtResource("4_trigger")
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surface_height = 0.2
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[node name="Shape" type="CollisionShape3D" parent="WaterRecovery/MarshRecovery"]
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shape = SubResource("RecoveryShape")
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[node name="SafeRespawns" type="Node3D" parent="."]
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[node name="BoardwalkNorth" type="Marker3D" parent="SafeRespawns"]
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position = Vector3(8, 0.58, 19)
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rotation_degrees = Vector3(0, 180, 0)
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script = ExtResource("5_safe")
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[node name="BoardwalkSouth" type="Marker3D" parent="SafeRespawns"]
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position = Vector3(-8, 0.58, -19)
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script = ExtResource("5_safe")
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[node name="EastBank" type="Marker3D" parent="SafeRespawns"]
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position = Vector3(23, 0.58, 7)
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rotation_degrees = Vector3(0, 90, 0)
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script = ExtResource("5_safe")
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