Add modular holdover fishing world
This commit is contained in:
parent
6a5923fdb8
commit
a91f2b9825
17 changed files with 1354 additions and 191 deletions
50
world/interactables/pelican_buyer_world.tscn
Normal file
50
world/interactables/pelican_buyer_world.tscn
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
[gd_scene load_steps=5 format=3]
|
||||
|
||||
[sub_resource type="BoxMesh" id="PerchMesh"]
|
||||
size = Vector3(5, 0.7, 2.2)
|
||||
|
||||
[sub_resource type="CylinderMesh" id="PostMesh"]
|
||||
top_radius = 0.18
|
||||
bottom_radius = 0.24
|
||||
height = 2.5
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="WoodMaterial"]
|
||||
albedo_color = Color(0.46, 0.28, 0.13, 1)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="SignMaterial"]
|
||||
albedo_color = Color(0.95, 0.82, 0.42, 1)
|
||||
|
||||
[node name="PelicanCoolerPerch" type="Node3D"]
|
||||
|
||||
[node name="Visuals" type="Node3D" parent="."]
|
||||
|
||||
[node name="Perch" type="MeshInstance3D" parent="Visuals"]
|
||||
position = Vector3(0, 1.65, 0)
|
||||
mesh = SubResource("PerchMesh")
|
||||
material_override = SubResource("WoodMaterial")
|
||||
|
||||
[node name="WestPost" type="MeshInstance3D" parent="Visuals"]
|
||||
position = Vector3(-1.8, 0.7, 0)
|
||||
mesh = SubResource("PostMesh")
|
||||
material_override = SubResource("WoodMaterial")
|
||||
|
||||
[node name="EastPost" type="MeshInstance3D" parent="Visuals"]
|
||||
position = Vector3(1.8, 0.7, 0)
|
||||
mesh = SubResource("PostMesh")
|
||||
material_override = SubResource("WoodMaterial")
|
||||
|
||||
[node name="Sign" type="Label3D" parent="Visuals"]
|
||||
position = Vector3(0, 2.55, 0)
|
||||
text = "Sell to Pelicans\nfrom the Cooler"
|
||||
font_size = 30
|
||||
outline_size = 8
|
||||
billboard = 1
|
||||
no_depth_test = true
|
||||
|
||||
[node name="ConvenienceLabel" type="Label3D" parent="Visuals"]
|
||||
position = Vector3(0, 1.65, -1.15)
|
||||
text = "Available anywhere • 0.25x"
|
||||
font_size = 20
|
||||
outline_size = 6
|
||||
billboard = 1
|
||||
no_depth_test = true
|
||||
Loading…
Add table
Add a link
Reference in a new issue