Add modular holdover fishing world
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6a5923fdb8
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17 changed files with 1354 additions and 191 deletions
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@ -100,7 +100,7 @@ func _ready() -> void:
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_fishing_spot,
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_game_ui,
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_game_ui.get_screen_fade(),
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_test_world.get_player_water_trigger(),
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_test_world.get_player_water_triggers(),
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_test_world.get_safe_respawn_points()
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)
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if not _settings_manager.settings_changed.is_connected(
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@ -26,7 +26,7 @@ item_catalog = ExtResource("11_items")
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[node name="Player" parent="Players" instance=ExtResource("2_player")]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 5)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 16)
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[node name="FishingSpot" parent="." instance=ExtResource("4_spot")]
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unique_name_in_owner = true
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