Fix in-game menu mouse interaction

This commit is contained in:
Alexander Sellite 2026-07-25 18:56:47 -04:00
parent 179dc841b5
commit 8cd3e83285
4 changed files with 56 additions and 4 deletions

View file

@ -75,7 +75,9 @@ var _sort_descending: bool = true
var _selected_catch_id: StringName
var _prior_movement_enabled: bool = true
var _prior_camera_input_enabled: bool = true
var _prior_mouse_mode: Input.MouseMode = Input.MOUSE_MODE_VISIBLE
var _control_snapshot_stored: bool = false
var _mouse_snapshot_stored: bool = false
var _menu_generation: int = 0
var _confirmation_catch_id: StringName
var _confirmation_buyer: FishBuyerProfileType
@ -172,10 +174,13 @@ func open_menu() -> void:
_menu_generation += 1
_prior_movement_enabled = _player.is_movement_enabled()
_prior_camera_input_enabled = _player.is_camera_input_enabled()
_prior_mouse_mode = Input.mouse_mode
_control_snapshot_stored = true
_mouse_snapshot_stored = true
_player.set_movement_enabled(false)
_player.set_camera_input_enabled(false)
_fishing_spot.set_local_menu_input_suppressed(INPUT_OWNER, true)
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
visible = true
_refresh_all()
_show_section(_current_section)
@ -184,7 +189,7 @@ func open_menu() -> void:
func close_menu(
_reason: CloseReason = CloseReason.USER,
reason: CloseReason = CloseReason.USER,
restore_controls: bool = true,
) -> void:
if not visible:
@ -199,12 +204,13 @@ func close_menu(
_restore_player_controls(closing_generation)
else:
_control_snapshot_stored = false
_apply_mouse_close_policy(reason)
_menu_generation += 1
menu_visibility_changed.emit(false)
func close_for_water_recovery() -> void:
close_menu(CloseReason.WATER_RECOVERY)
close_menu(CloseReason.WATER_RECOVERY, false)
func close_for_game_menu() -> void:
@ -234,6 +240,25 @@ func _restore_player_controls(generation: int) -> void:
_control_snapshot_stored = false
func _apply_mouse_close_policy(reason: CloseReason) -> void:
if not _mouse_snapshot_stored:
return
match reason:
CloseReason.USER, CloseReason.BITE_STARTED:
Input.mouse_mode = _prior_mouse_mode
CloseReason.GAME_MENU:
# The Game Menu immediately assumes visible pointer ownership.
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
CloseReason.WATER_RECOVERY:
# Recovery remains authoritative over local input.
pass
CloseReason.SESSION_END:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
CloseReason.TEARDOWN:
pass
_mouse_snapshot_stored = false
func _on_bite_activated() -> void:
if visible:
close_menu(CloseReason.BITE_STARTED)