Fix in-game menu mouse interaction

This commit is contained in:
Alexander Sellite 2026-07-25 18:56:47 -04:00
parent 179dc841b5
commit 8cd3e83285
4 changed files with 56 additions and 4 deletions

View file

@ -47,7 +47,9 @@ var _settings_manager: SettingsManagerType
var _fishing_spot: FishingSpotType
var _prior_movement_enabled: bool = true
var _prior_camera_enabled: bool = true
var _prior_mouse_mode: Input.MouseMode = Input.MOUSE_MODE_VISIBLE
var _control_snapshot_stored: bool = false
var _mouse_snapshot_stored: bool = false
var _confirmation_action: ConfirmationAction = ConfirmationAction.NONE
var _action_in_progress: bool = false
@ -84,10 +86,13 @@ func open_menu() -> void:
return
_prior_movement_enabled = _player.is_movement_enabled()
_prior_camera_enabled = _player.is_camera_input_enabled()
_prior_mouse_mode = Input.mouse_mode
_control_snapshot_stored = true
_mouse_snapshot_stored = true
_player.set_movement_enabled(false)
_player.set_camera_input_enabled(false)
_fishing_spot.set_local_menu_input_suppressed(INPUT_OWNER, true)
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
_feedback.text = ""
_root_panel.show()
_settings_panel.hide()
@ -108,11 +113,11 @@ func close_for_title_transition() -> void:
func close_for_water_recovery() -> void:
close_menu(CloseReason.WATER_RECOVERY)
close_menu(CloseReason.WATER_RECOVERY, false)
func close_menu(
_reason: CloseReason,
reason: CloseReason,
restore_controls: bool = true,
) -> void:
if not visible:
@ -132,6 +137,7 @@ func close_menu(
_restore_controls()
else:
_control_snapshot_stored = false
_apply_mouse_close_policy(reason)
func handle_escape() -> bool:
@ -295,6 +301,23 @@ func _restore_controls() -> void:
_control_snapshot_stored = false
func _apply_mouse_close_policy(reason: CloseReason) -> void:
if not _mouse_snapshot_stored:
return
match reason:
CloseReason.USER_RETURN, CloseReason.BITE_STARTED:
Input.mouse_mode = _prior_mouse_mode
CloseReason.WATER_RECOVERY:
# Recovery owns local input until it finishes. Keep the current
# visible gameplay cursor policy without restoring stale state.
pass
CloseReason.RETURN_TO_TITLE, CloseReason.RESET_PROGRESS:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
CloseReason.QUIT, CloseReason.TEARDOWN:
pass
_mouse_snapshot_stored = false
func _on_bite_activated() -> void:
if visible:
close_menu(CloseReason.BITE_STARTED)