Add shop supplies and rebalance early economy

This commit is contained in:
Alexander Sellite 2026-07-25 22:15:39 -04:00
parent 6386c5e3e3
commit 6a5923fdb8
41 changed files with 1159 additions and 52 deletions

View file

@ -9,11 +9,18 @@ const FishInventoryType = preload("res://inventory/fish_inventory.gd")
const FishSaleResultType = preload("res://economy/fish_sale_result.gd")
const FishSaleServiceType = preload("res://economy/fish_sale_service.gd")
const PlayerWalletType = preload("res://economy/player_wallet.gd")
const FishingShopStockType = preload("res://economy/fishing_shop_stock.gd")
const ItemCatalogType = preload("res://items/item_catalog.gd")
const ItemDataType = preload("res://items/item_data.gd")
const PlayerBagType = preload("res://inventory/player_bag.gd")
const FishingSpotType = preload("res://fishing/fishing_spot.gd")
const PlayerFishingUpgradesType = preload(
"res://progression/player_fishing_upgrades.gd"
)
const PlayerType = preload("res://player/player.gd")
const PlayerCoolerCapacityType = preload(
"res://progression/player_cooler_capacity.gd"
)
const ShopInteractionType = preload(
"res://world/fishing_shop_interaction.gd"
)
@ -30,6 +37,7 @@ enum CloseReason {
@onready var _wallet_label: Label = %WalletLabel
@onready var _fish_list: ItemList = %FishList
@onready var _sales_title: Label = %SalesTitle
@onready var _fish_empty: Label = %FishEmpty
@onready var _fish_texture: TextureRect = %FishTexture
@onready var _fish_name: Label = %FishName
@ -44,6 +52,11 @@ enum CloseReason {
@onready var _barrier_effect: Label = %BarrierEffect
@onready var _barrier_cost: Label = %BarrierCost
@onready var _barrier_purchase: Button = %BarrierPurchase
@onready var _supplies_list: VBoxContainer = %SuppliesList
@onready var _cooler_level: Label = %CoolerLevel
@onready var _cooler_effect: Label = %CoolerEffect
@onready var _cooler_cost: Label = %CoolerCost
@onready var _cooler_purchase: Button = %CoolerPurchase
@onready var _confirmation: PanelContainer = %SaleConfirmation
@onready var _confirmation_text: Label = %ConfirmationText
@onready var _confirm_sale: Button = %ConfirmSale
@ -57,6 +70,9 @@ var _buyer: FishBuyerProfileType
var _upgrades: PlayerFishingUpgradesType
var _fishing_spot: FishingSpotType
var _interaction: ShopInteractionType
var _bag: PlayerBagType
var _item_catalog: ItemCatalogType
var _cooler_capacity: PlayerCoolerCapacityType
var _selected_catch_id: StringName
var _confirmation_catch_id: StringName
var _prior_movement_enabled: bool = true
@ -77,6 +93,7 @@ func _ready() -> void:
_cancel_sale.pressed.connect(_close_sale_confirmation)
_reel_purchase.pressed.connect(_purchase_reel_speed)
_barrier_purchase.pressed.connect(_purchase_barrier_power)
_cooler_purchase.pressed.connect(_purchase_cooler_capacity)
func setup(
@ -88,6 +105,9 @@ func setup(
upgrades: PlayerFishingUpgradesType,
fishing_spot: FishingSpotType,
interaction: ShopInteractionType,
bag: PlayerBagType,
item_catalog: ItemCatalogType,
cooler_capacity: PlayerCoolerCapacityType,
) -> void:
_player = player
_inventory = inventory
@ -97,12 +117,21 @@ func setup(
_upgrades = upgrades
_fishing_spot = fishing_spot
_interaction = interaction
_bag = bag
_item_catalog = item_catalog
_cooler_capacity = cooler_capacity
if not _inventory.catches_changed.is_connected(_on_inventory_changed):
_inventory.catches_changed.connect(_on_inventory_changed)
if not _wallet.balance_changed.is_connected(_on_wallet_changed):
_wallet.balance_changed.connect(_on_wallet_changed)
if not _upgrades.upgrades_changed.is_connected(_on_upgrades_changed):
_upgrades.upgrades_changed.connect(_on_upgrades_changed)
if not _bag.contents_changed.is_connected(_on_bag_changed):
_bag.contents_changed.connect(_on_bag_changed)
if not _cooler_capacity.capacity_changed.is_connected(
_on_cooler_capacity_changed
):
_cooler_capacity.capacity_changed.connect(_on_cooler_capacity_changed)
_refresh_all()
@ -207,6 +236,8 @@ func _refresh_all() -> void:
_refresh_fish_list()
_refresh_selected_fish()
_refresh_upgrades()
_refresh_supplies()
_refresh_cooler_capacity()
func _refresh_wallet() -> void:
@ -222,6 +253,10 @@ func _refresh_fish_list() -> void:
var catches: Array[FishCatchType] = (
_inventory.get_all_catches() if _inventory != null else []
)
_sales_title.text = "Cooler %d / %d • Full base value" % [
catches.size(),
_cooler_capacity.get_capacity() if _cooler_capacity != null else 0,
]
catches.sort_custom(
func(a: FishCatchType, b: FishCatchType) -> bool:
return a.catch_sequence > b.catch_sequence
@ -335,6 +370,65 @@ func _refresh_upgrades() -> void:
_barrier_purchase.text = "MAX" if barrier_cost < 0 else "Purchase"
func _refresh_supplies() -> void:
if _supplies_list == null:
return
for child: Node in _supplies_list.get_children():
_supplies_list.remove_child(child)
child.queue_free()
for item_id: StringName in FishingShopStockType.get_stock_item_ids():
var item: ItemDataType = _item_catalog.get_item_by_id(item_id)
if item == null:
continue
var button := Button.new()
button.custom_minimum_size = Vector2(195, 54)
button.icon = item.icon
button.expand_icon = true
button.alignment = HORIZONTAL_ALIGNMENT_LEFT
button.text = "%s\n$%d • Owned %d" % [
item.display_name,
FishingShopStockType.get_price(item_id),
_bag.get_quantity(item_id),
]
button.tooltip_text = item.description
button.disabled = (
_transaction_in_progress
or _closing
or not _bag.can_add_item(item_id, 1)
or not _wallet.can_afford(
FishingShopStockType.get_price(item_id)
)
)
button.pressed.connect(_purchase_supply.bind(item_id))
_supplies_list.add_child(button)
func _refresh_cooler_capacity() -> void:
if _cooler_capacity == null:
return
var level: int = _cooler_capacity.get_level()
var cost: int = _cooler_capacity.get_next_cost()
var next_capacity: int = _cooler_capacity.get_next_capacity()
_cooler_level.text = "Level %d" % level
_cooler_purchase.disabled = (
cost < 0
or _transaction_in_progress
or _closing
or not _cooler_capacity.can_purchase(_wallet)
)
if cost < 0:
_cooler_effect.text = "%d fish" % _cooler_capacity.get_capacity()
_cooler_cost.text = "MAX"
_cooler_purchase.text = "MAX"
else:
_cooler_effect.text = "%d%d fish" % [
_cooler_capacity.get_capacity(),
next_capacity,
]
_cooler_cost.text = "$%d" % cost
_cooler_purchase.text = "Purchase"
func _on_fish_selected(index: int) -> void:
if index < 0 or index >= _fish_list.item_count:
return
@ -405,6 +499,59 @@ func _purchase_barrier_power() -> void:
_purchase_upgrade(false)
func _purchase_supply(item_id: StringName) -> void:
if _transaction_in_progress or not _is_transaction_context_valid():
_feedback.text = "Unable to complete purchase."
return
var price: int = FishingShopStockType.get_price(item_id)
if not _bag.can_add_item(item_id, 1):
_feedback.text = "Bag cannot accept this item."
return
if not _wallet.can_afford(price):
_feedback.text = "Not enough money."
return
var transaction_generation: int = _generation
_transaction_in_progress = true
var purchased: bool = FishingShopStockType.purchase_one(
item_id,
_wallet,
_bag,
_item_catalog
)
_transaction_in_progress = false
if transaction_generation != _generation or not visible:
return
_feedback.text = (
"Item purchased." if purchased else "Unable to complete purchase."
)
_refresh_all()
func _purchase_cooler_capacity() -> void:
if _transaction_in_progress or not _is_transaction_context_valid():
_feedback.text = "Unable to complete purchase."
return
var cost: int = _cooler_capacity.get_next_cost()
if cost < 0:
_feedback.text = "Maximum level reached."
return
if not _wallet.can_afford(cost):
_feedback.text = "Not enough money."
return
var transaction_generation: int = _generation
_transaction_in_progress = true
var purchased: bool = _cooler_capacity.purchase(_wallet)
_transaction_in_progress = false
if transaction_generation != _generation or not visible:
return
_feedback.text = (
"Upgrade purchased."
if purchased
else "Unable to complete purchase."
)
_refresh_all()
func _purchase_upgrade(is_reel_speed: bool) -> void:
if _transaction_in_progress or not _is_transaction_context_valid():
_feedback.text = "Unable to complete purchase."
@ -472,6 +619,8 @@ func _on_inventory_changed() -> void:
func _on_wallet_changed(_balance: int, _delta: int) -> void:
_refresh_wallet()
_refresh_upgrades()
_refresh_supplies()
_refresh_cooler_capacity()
func _on_upgrades_changed(
@ -481,6 +630,15 @@ func _on_upgrades_changed(
_refresh_upgrades()
func _on_bag_changed() -> void:
_refresh_supplies()
func _on_cooler_capacity_changed(_level: int, _capacity: int) -> void:
_refresh_cooler_capacity()
_refresh_fish_list()
func _apply_mouse_close_policy(reason: CloseReason) -> void:
if not _mouse_snapshot_stored:
return

View file

@ -1,10 +1,11 @@
[gd_scene load_steps=6 format=3]
[gd_scene load_steps=7 format=3]
[ext_resource type="Script" path="res://ui/fishing_shop.gd" id="1_script"]
[ext_resource type="Theme" path="res://ui/game_theme.tres" id="2_theme"]
[ext_resource type="Texture2D" path="res://items/icons/placeholder/reel_speed_upgrade.svg" id="3_reel"]
[ext_resource type="Texture2D" path="res://items/icons/placeholder/barrier_power_upgrade.svg" id="4_barrier"]
[ext_resource type="Texture2D" path="res://items/icons/placeholder/fish_coin.svg" id="5_coin"]
[ext_resource type="Texture2D" path="res://items/icons/placeholder/cooler_expansion.svg" id="6_cooler"]
[node name="FishingShop" type="Control"]
unique_name_in_owner = true
@ -37,10 +38,10 @@ anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -450.0
offset_top = -260.0
offset_right = 450.0
offset_bottom = 260.0
offset_left = -480.0
offset_top = -310.0
offset_right = 480.0
offset_bottom = 310.0
grow_horizontal = 2
grow_vertical = 2
@ -98,12 +99,13 @@ size_flags_vertical = 3
theme_override_constants/separation = 12
[node name="FishSales" type="VBoxContainer" parent="ShopPanel/Margin/Layout/Body"]
custom_minimum_size = Vector2(500, 0)
custom_minimum_size = Vector2(420, 0)
layout_mode = 2
size_flags_horizontal = 3
theme_override_constants/separation = 6
[node name="SalesTitle" type="Label" parent="ShopPanel/Margin/Layout/Body/FishSales"]
unique_name_in_owner = true
layout_mode = 2
text = "Sell individual Cooler fish • Full base value"
theme_override_font_sizes/font_size = 17
@ -111,11 +113,11 @@ theme_override_font_sizes/font_size = 17
[node name="SalesBody" type="HSplitContainer" parent="ShopPanel/Margin/Layout/Body/FishSales"]
layout_mode = 2
size_flags_vertical = 3
split_offset = 265
split_offset = 220
theme_override_constants/separation = 8
[node name="ListPanel" type="PanelContainer" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody"]
custom_minimum_size = Vector2(250, 0)
custom_minimum_size = Vector2(205, 0)
layout_mode = 2
[node name="ListMargin" type="MarginContainer" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody/ListPanel"]
@ -143,7 +145,7 @@ icon_mode = 1
same_column_width = true
[node name="FishDetail" type="PanelContainer" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody"]
custom_minimum_size = Vector2(220, 0)
custom_minimum_size = Vector2(185, 0)
layout_mode = 2
[node name="DetailMargin" type="MarginContainer" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody/FishDetail"]
@ -159,7 +161,7 @@ theme_override_constants/separation = 6
[node name="FishTexture" type="TextureRect" parent="ShopPanel/Margin/Layout/Body/FishSales/SalesBody/FishDetail/DetailMargin/DetailStack"]
unique_name_in_owner = true
custom_minimum_size = Vector2(190, 100)
custom_minimum_size = Vector2(160, 90)
layout_mode = 2
expand_mode = 1
stretch_mode = 5
@ -186,7 +188,7 @@ disabled = true
text = "Sell Selected"
[node name="Upgrades" type="VBoxContainer" parent="ShopPanel/Margin/Layout/Body"]
custom_minimum_size = Vector2(310, 0)
custom_minimum_size = Vector2(270, 0)
layout_mode = 2
theme_override_constants/separation = 8
@ -195,6 +197,27 @@ layout_mode = 2
text = "Fishing Upgrades"
theme_override_font_sizes/font_size = 17
[node name="Supplies" type="VBoxContainer" parent="ShopPanel/Margin/Layout/Body"]
custom_minimum_size = Vector2(210, 0)
layout_mode = 2
theme_override_constants/separation = 6
[node name="Title" type="Label" parent="ShopPanel/Margin/Layout/Body/Supplies"]
layout_mode = 2
text = "Supplies"
theme_override_font_sizes/font_size = 17
[node name="Scroll" type="ScrollContainer" parent="ShopPanel/Margin/Layout/Body/Supplies"]
layout_mode = 2
size_flags_vertical = 3
horizontal_scroll_mode = 0
[node name="SuppliesList" type="VBoxContainer" parent="ShopPanel/Margin/Layout/Body/Supplies/Scroll"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
theme_override_constants/separation = 5
[node name="ReelCard" type="PanelContainer" parent="ShopPanel/Margin/Layout/Body/Upgrades"]
layout_mode = 2
@ -210,7 +233,7 @@ layout_mode = 2
theme_override_constants/separation = 9
[node name="Icon" type="TextureRect" parent="ShopPanel/Margin/Layout/Body/Upgrades/ReelCard/Margin/Row"]
custom_minimum_size = Vector2(60, 60)
custom_minimum_size = Vector2(48, 48)
layout_mode = 2
texture = ExtResource("3_reel")
expand_mode = 1
@ -261,7 +284,7 @@ layout_mode = 2
theme_override_constants/separation = 9
[node name="Icon" type="TextureRect" parent="ShopPanel/Margin/Layout/Body/Upgrades/BarrierCard/Margin/Row"]
custom_minimum_size = Vector2(60, 60)
custom_minimum_size = Vector2(48, 48)
layout_mode = 2
texture = ExtResource("4_barrier")
expand_mode = 1
@ -297,6 +320,57 @@ unique_name_in_owner = true
layout_mode = 2
text = "Purchase"
[node name="CoolerCard" type="PanelContainer" parent="ShopPanel/Margin/Layout/Body/Upgrades"]
layout_mode = 2
[node name="Margin" type="MarginContainer" parent="ShopPanel/Margin/Layout/Body/Upgrades/CoolerCard"]
layout_mode = 2
theme_override_constants/margin_left = 9
theme_override_constants/margin_top = 9
theme_override_constants/margin_right = 9
theme_override_constants/margin_bottom = 9
[node name="Row" type="HBoxContainer" parent="ShopPanel/Margin/Layout/Body/Upgrades/CoolerCard/Margin"]
layout_mode = 2
theme_override_constants/separation = 9
[node name="Icon" type="TextureRect" parent="ShopPanel/Margin/Layout/Body/Upgrades/CoolerCard/Margin/Row"]
custom_minimum_size = Vector2(48, 48)
layout_mode = 2
texture = ExtResource("6_cooler")
expand_mode = 1
stretch_mode = 5
texture_filter = 1
[node name="Data" type="VBoxContainer" parent="ShopPanel/Margin/Layout/Body/Upgrades/CoolerCard/Margin/Row"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Name" type="Label" parent="ShopPanel/Margin/Layout/Body/Upgrades/CoolerCard/Margin/Row/Data"]
layout_mode = 2
text = "Cooler Capacity"
theme_override_font_sizes/font_size = 17
[node name="CoolerLevel" type="Label" parent="ShopPanel/Margin/Layout/Body/Upgrades/CoolerCard/Margin/Row/Data"]
unique_name_in_owner = true
layout_mode = 2
text = "Level 0"
[node name="CoolerEffect" type="Label" parent="ShopPanel/Margin/Layout/Body/Upgrades/CoolerCard/Margin/Row/Data"]
unique_name_in_owner = true
layout_mode = 2
text = "12 → 18 fish"
[node name="CoolerCost" type="Label" parent="ShopPanel/Margin/Layout/Body/Upgrades/CoolerCard/Margin/Row/Data"]
unique_name_in_owner = true
layout_mode = 2
text = "$75"
[node name="CoolerPurchase" type="Button" parent="ShopPanel/Margin/Layout/Body/Upgrades/CoolerCard/Margin/Row"]
unique_name_in_owner = true
layout_mode = 2
text = "Purchase"
[node name="SaleConfirmation" type="PanelContainer" parent="."]
unique_name_in_owner = true
visible = false

View file

@ -23,6 +23,12 @@ const PlayerFishingUpgradesType = preload(
const ShopInteractionType = preload(
"res://world/fishing_shop_interaction.gd"
)
const PlayerItemEffectsType = preload(
"res://progression/player_item_effects.gd"
)
const PlayerCoolerCapacityType = preload(
"res://progression/player_cooler_capacity.gd"
)
@onready var _status_label: Label = %StatusLabel
@onready var _catch_track: Control = %CatchTrack
@ -40,6 +46,7 @@ const ShopInteractionType = preload(
@onready var _hotbar_ui: HotbarUIType = %Hotbar
@onready var _fishing_shop: FishingShopType = %FishingShop
@onready var _shop_prompt: PanelContainer = %ShopPrompt
@onready var _effect_status: Label = %EffectStatus
var _showcase_active: bool = false
var _player_menu_open: bool = false
@ -47,6 +54,7 @@ var _gameplay_ui_enabled: bool = false
var _fishing_spot: FishingSpotType
var _system_menu_open: bool = false
var _shop_open: bool = false
var _item_effects: PlayerItemEffectsType
func setup(
@ -64,8 +72,11 @@ func setup(
main_shop_buyer: FishBuyerProfileType,
fishing_upgrades: PlayerFishingUpgradesType,
shop_interaction: ShopInteractionType,
item_effects: PlayerItemEffectsType,
cooler_capacity: PlayerCoolerCapacityType,
) -> void:
_fishing_spot = fishing_spot
_item_effects = item_effects
fishing_spot.status_changed.connect(_on_fishing_status_changed)
fishing_spot.catch_display_changed.connect(_on_catch_display_changed)
fishing_spot.showcase_changed.connect(_on_showcase_changed)
@ -83,7 +94,8 @@ func setup(
fishing_spot,
bag,
hotbar,
item_catalog
item_catalog,
cooler_capacity
)
_hotbar_ui.setup(hotbar, bag, item_catalog, fishing_spot)
_fishing_shop.setup(
@ -94,11 +106,42 @@ func setup(
main_shop_buyer,
fishing_upgrades,
fishing_spot,
shop_interaction
shop_interaction,
bag,
item_catalog,
cooler_capacity
)
_fishing_shop.menu_visibility_changed.connect(_on_shop_visibility_changed)
func _process(_delta: float) -> void:
if _item_effects == null or not _gameplay_ui_enabled:
_effect_status.hide()
return
var parts: Array[String] = []
for item_id: StringName in [
PlayerItemEffectsType.COFFEE_ID,
PlayerItemEffectsType.ENERGY_DRINK_ID,
PlayerItemEffectsType.SNACK_ID,
PlayerItemEffectsType.FISH_FINDER_ID,
]:
var remaining: float = _item_effects.get_remaining(item_id)
if remaining <= 0.0:
continue
var label: String = {
PlayerItemEffectsType.COFFEE_ID: "Coffee",
PlayerItemEffectsType.ENERGY_DRINK_ID: "Energy",
PlayerItemEffectsType.SNACK_ID: "Snack",
PlayerItemEffectsType.FISH_FINDER_ID: "Finder",
}.get(item_id, "")
parts.append(
"%s %d:%02d"
% [label, int(remaining) / 60, int(remaining) % 60]
)
_effect_status.text = " ".join(parts)
_effect_status.visible = not parts.is_empty()
func close_player_menu() -> void:
_player_menu.close_menu()

View file

@ -167,6 +167,20 @@ horizontal_alignment = 1
[node name="FishingShop" parent="." instance=ExtResource("8_shop")]
unique_name_in_owner = true
[node name="EffectStatus" type="Label" parent="."]
unique_name_in_owner = true
visible = false
z_index = 54
offset_left = 18.0
offset_top = 18.0
offset_right = 500.0
offset_bottom = 44.0
mouse_filter = 2
theme = ExtResource("3_theme")
theme_override_colors/font_shadow_color = Color(0, 0, 0, 0.9)
theme_override_constants/shadow_offset_x = 2
theme_override_constants/shadow_offset_y = 2
[node name="ScreenFade" type="ColorRect" parent="."]
unique_name_in_owner = true
visible = false

View file

@ -19,6 +19,9 @@ const OwnedItemType = preload("res://items/owned_item.gd")
const PlayerBagType = preload("res://inventory/player_bag.gd")
const PlayerHotbarType = preload("res://inventory/player_hotbar.gd")
const ItemDragSourceType = preload("res://ui/item_drag_source.gd")
const PlayerCoolerCapacityType = preload(
"res://progression/player_cooler_capacity.gd"
)
signal menu_visibility_changed(is_open: bool)
@ -59,6 +62,7 @@ enum CloseReason {
@onready var _sort_option: OptionButton = %SortOption
@onready var _sort_direction: Button = %SortDirection
@onready var _held_value: Label = %HeldValue
@onready var _cooler_count: Label = %CoolerCount
@onready var _inventory_empty: Label = %InventoryEmpty
@onready var _inventory_grid: GridContainer = %InventoryGrid
@onready var _detail_texture: TextureRect = %DetailTexture
@ -86,6 +90,7 @@ var _fishing_spot: FishingSpotType
var _bag: PlayerBagType
var _hotbar: PlayerHotbarType
var _item_catalog: ItemCatalogType
var _cooler_capacity: PlayerCoolerCapacityType
var _current_section: Section = Section.COOLER
var _sort_mode: SortMode = SortMode.CATCH_ORDER
var _sort_descending: bool = true
@ -138,6 +143,7 @@ func setup(
bag: PlayerBagType,
hotbar: PlayerHotbarType,
item_catalog: ItemCatalogType,
cooler_capacity: PlayerCoolerCapacityType,
) -> void:
_player = player
_inventory = inventory
@ -150,6 +156,7 @@ func setup(
_bag = bag
_hotbar = hotbar
_item_catalog = item_catalog
_cooler_capacity = cooler_capacity
if not _inventory.catches_changed.is_connected(_on_inventory_changed):
_inventory.catches_changed.connect(_on_inventory_changed)
if not _collection_log.fish_discovered.is_connected(_on_fish_discovered):
@ -160,6 +167,10 @@ func setup(
_fishing_spot.bite_activated.connect(_on_bite_activated)
if not _bag.contents_changed.is_connected(_on_bag_changed):
_bag.contents_changed.connect(_on_bag_changed)
if not _cooler_capacity.capacity_changed.is_connected(
_on_cooler_capacity_changed
):
_cooler_capacity.capacity_changed.connect(_on_cooler_capacity_changed)
_refresh_all()
@ -461,6 +472,14 @@ func _refresh_economy_summary() -> void:
)
_wallet_balance.text = "Wallet: $%d" % balance
_held_value.text = "Held fish base value: $%d" % held_total
_cooler_count.text = "%d / %d" % [
_inventory.get_all_catches().size() if _inventory != null else 0,
_cooler_capacity.get_capacity() if _cooler_capacity != null else 0,
]
func _on_cooler_capacity_changed(_level: int, _capacity: int) -> void:
_refresh_economy_summary()
func _refresh_inventory() -> void:

View file

@ -140,6 +140,12 @@ text = "Newest first"
layout_mode = 2
size_flags_horizontal = 3
[node name="CoolerCount" type="Label" parent="MenuPanel/Margin/Layout/Content/InventorySection/SortBar"]
unique_name_in_owner = true
layout_mode = 2
text = "0 / 12"
theme_override_colors/font_color = Color(0.208, 0.725, 0.78, 1)
[node name="HeldValue" type="Label" parent="MenuPanel/Margin/Layout/Content/InventorySection/SortBar"]
unique_name_in_owner = true
layout_mode = 2