Add shop supplies and rebalance early economy
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6386c5e3e3
commit
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41 changed files with 1159 additions and 52 deletions
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@ -11,6 +11,12 @@ const PlayerHotbarType = preload("res://inventory/player_hotbar.gd")
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const PlayerFishingUpgradesType = preload(
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"res://progression/player_fishing_upgrades.gd"
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)
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const PlayerItemEffectsType = preload(
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"res://progression/player_item_effects.gd"
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)
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const PlayerCoolerCapacityType = preload(
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"res://progression/player_cooler_capacity.gd"
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)
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class ShowcaseCameraSnapshot:
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extends RefCounted
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@ -75,6 +81,8 @@ class ShowcaseCameraSnapshot:
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@onready var bag: PlayerBagType = %Bag
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@onready var hotbar: PlayerHotbarType = %Hotbar
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@onready var fishing_upgrades: PlayerFishingUpgradesType = %FishingUpgrades
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@onready var item_effects: PlayerItemEffectsType = %ItemEffects
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@onready var cooler_capacity: PlayerCoolerCapacityType = %CoolerCapacity
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@onready var _cast_origin: Marker3D = %CastOrigin
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@onready var _fishing_rod: Node3D = %FishingRod
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@onready var _fishing_rod_tip: Marker3D = %FishingRodTip
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@ -141,7 +149,9 @@ func _physics_process(delta: float) -> void:
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var input_strength: float = minf(input_vector.length(), 1.0)
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move_direction = move_direction.normalized()
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var speed: float = _get_current_speed()
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var speed: float = (
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_get_current_speed() * item_effects.get_movement_multiplier()
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)
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velocity.x = move_direction.x * speed * input_strength
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velocity.z = move_direction.z * speed * input_strength
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