Add Cooler, Bag, and compact hotbar systems
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commit
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32 changed files with 1613 additions and 99 deletions
104
inventory/player_bag.gd
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104
inventory/player_bag.gd
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class_name PlayerBag
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extends Node
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const ItemCatalogType = preload("res://items/item_catalog.gd")
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const ItemDataType = preload("res://items/item_data.gd")
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const OwnedItemType = preload("res://items/owned_item.gd")
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signal contents_changed
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var _catalog: ItemCatalogType
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var _items: Array[OwnedItemType] = []
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func setup(catalog: ItemCatalogType) -> void:
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_catalog = catalog
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func add_item(item_id: StringName, quantity: int = 1) -> bool:
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var item: ItemDataType = _resolve_valid_item(item_id)
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if item == null or quantity <= 0:
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return false
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var existing: OwnedItemType = get_owned_item(item_id)
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if existing != null:
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if not item.stackable:
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return false
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if existing.quantity + quantity > item.max_stack:
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return false
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existing.quantity += quantity
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else:
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if quantity > (item.max_stack if item.stackable else 1):
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return false
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var owned := OwnedItemType.new()
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owned.item_id = item_id
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owned.quantity = quantity
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_items.append(owned)
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contents_changed.emit()
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return true
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func remove_item(item_id: StringName, quantity: int = 1) -> bool:
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if quantity <= 0:
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return false
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for index: int in range(_items.size()):
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var owned: OwnedItemType = _items[index]
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if owned.item_id != item_id or owned.quantity < quantity:
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continue
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owned.quantity -= quantity
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if owned.quantity == 0:
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_items.remove_at(index)
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contents_changed.emit()
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return true
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return false
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func get_quantity(item_id: StringName) -> int:
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var owned: OwnedItemType = get_owned_item(item_id)
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return owned.quantity if owned != null else 0
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func owns_item(item_id: StringName) -> bool:
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return get_quantity(item_id) > 0
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func get_owned_item(item_id: StringName) -> OwnedItemType:
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if item_id.is_empty():
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return null
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for owned: OwnedItemType in _items:
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if owned != null and owned.item_id == item_id:
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return owned
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return null
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func get_all_items() -> Array[OwnedItemType]:
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var result: Array[OwnedItemType] = []
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for owned: OwnedItemType in _items:
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if owned != null:
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result.append(owned.duplicate_record())
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return result
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func replace_all_items(items: Array[OwnedItemType]) -> bool:
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var validated: Array[OwnedItemType] = []
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var seen: Dictionary[StringName, bool] = {}
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for owned: OwnedItemType in items:
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if owned == null or not owned.is_valid() or seen.has(owned.item_id):
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return false
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var item: ItemDataType = _resolve_valid_item(owned.item_id)
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if item == null:
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return false
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var maximum: int = item.max_stack if item.stackable else 1
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if owned.quantity > maximum:
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return false
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seen[owned.item_id] = true
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validated.append(owned.duplicate_record())
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_items = validated
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contents_changed.emit()
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return true
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func _resolve_valid_item(item_id: StringName) -> ItemDataType:
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if _catalog == null:
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return null
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var item: ItemDataType = _catalog.get_item_by_id(item_id)
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return item if item != null and item.is_valid() else null
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