Add reproducible desktop playtest exports

This commit is contained in:
Alexander Sellite 2026-07-25 18:32:50 -04:00
parent 0d050b08cc
commit 179dc841b5
6 changed files with 260 additions and 1 deletions

1
.gitignore vendored
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@ -1,3 +1,4 @@
# Godot 4+ specific ignores # Godot 4+ specific ignores
.godot/ .godot/
/android/ /android/
/builds/

89
export_presets.cfg Normal file
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@ -0,0 +1,89 @@
[preset.0]
name="Windows Desktop"
platform="Windows Desktop"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter="builds/*,playtest/*,scripts/*"
export_path="builds/playtest-0.1/windows-x86_64/netfishing.exe"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=0
binary_format/embed_pck=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=true
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version="0.1.0.0"
application/product_version="0.1.0.0"
application/company_name=""
application/product_name="NETFISHING"
application/file_description="NETFISHING Pre-Alpha Playtest 0.1"
application/copyright=""
application/trademarks=""
application/export_angle=0
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash\nexport DISPLAY=:0\nunzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"\n\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash\nkill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")\nrm -rf \"{temp_dir}\""
[preset.1]
name="Linux Desktop"
platform="Linux"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter="builds/*,playtest/*,scripts/*"
export_path="builds/playtest-0.1/linux-x86_64/netfishing"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.1.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=0
binary_format/embed_pck=false
binary_format/architecture="x86_64"
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash\nexport DISPLAY=:0\nunzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"\nchmod +x \"{temp_dir}/{exe_name}\"\n\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash\nkill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")\nrm -rf \"{temp_dir}\""

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@ -0,0 +1,96 @@
NETFISHING
Pre-Alpha Playtest 0.1
Version 0.1.0-prealpha
Thank you for trying this early private playtest.
NETFISHING is currently a local gameplay prototype for a future
multiplayer-first game. Networking and multiplayer are NOT implemented in
this build.
INSTALLATION
1. Extract the entire ZIP into a new folder.
2. Keep the executable and netfishing.pck together.
3. Launch netfishing.exe on Windows or netfishing on Linux.
Windows may show a warning for an unsigned application. This private build is
not code signed. Only run a copy received from the playtest organizer.
Linux users may need to allow execution:
chmod +x netfishing
CONTROLS
Move W / A / S / D or left stick
Jump Space
Sprint Shift
Sneak Ctrl
Slow walk Alt
Rotate camera Hold right mouse, or use right stick
Zoom camera Mouse wheel
Cast / withdraw / reel Left mouse
Inventory and Logbook Tab
Game Menu / back Escape
FISHING
- Hold left mouse to select cast distance, then release to cast.
- The target preview shows whether the selected landing point is fishable.
- While waiting, hold left mouse to withdraw the bobber.
- A bite starts the chase automatically.
- Hold left mouse to advance the green catch meter.
- At barriers, use distinct left-click presses to damage the barrier.
- Do not let the red chase meter catch the green meter.
- Accessibility auto-click can be enabled in Settings.
FEATURES TO TRY
- Movement, jumping, camera rotation, and zoom
- Short, medium, and maximum-distance casts
- Valid water and invalid land casts
- Manual withdrawal before a bite
- Barrier-and-chase catching
- Accessibility auto-click settings
- Catch showcase and fish size variation
- Inventory, Logbook, favorites, and sorting
- Pelican selling and wallet updates
- Save, Continue, New Game, and Delete Save
- Game Menu and persistent camera settings
- Water-entry recovery from several shores
SAVES AND SETTINGS
Progression and settings are stored in Godot's per-user application-data
directory, outside this extracted game folder. Delete Save removes progression
but preserves settings.
Windows:
%APPDATA%\Godot\app_userdata\NETFISHING\
Linux:
~/.local/share/godot/app_userdata/NETFISHING/
This is an early save format. Keep expectations modest and report any failure
to Continue, save, sell, favorite, or retain an individual fish.
FEEDBACK
Please include:
- Your operating system and whether you used mouse/keyboard or controller
- What you were doing when a problem occurred
- Whether the issue repeated after restarting
- Screenshots or a short recording when useful
- How movement, casting, chase pressure, barrier clicking, menus, and camera
controls felt
KNOWN PRE-ALPHA LIMITATIONS
- Multiplayer/networking is not implemented.
- Fish and character art are temporary.
- UI and balance values are placeholders.
- There is no audio.
- There is no installer or automatic updater.
- Windows builds are unsigned.

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@ -10,7 +10,8 @@ config_version=5
[application] [application]
config/name="netfishing" config/name="NETFISHING"
config/version="0.1.0-prealpha"
run/main_scene="res://main/main.tscn" run/main_scene="res://main/main.tscn"
config/features=PackedStringArray("4.7", "GL Compatibility") config/features=PackedStringArray("4.7", "GL Compatibility")
config/icon="res://icon.svg" config/icon="res://icon.svg"

65
scripts/build_playtest.sh Executable file
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#!/usr/bin/env bash
set -euo pipefail
readonly SCRIPT_DIR="$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")" && pwd)"
readonly PROJECT_ROOT="$(cd -- "${SCRIPT_DIR}/.." && pwd)"
readonly BUILD_ROOT="${PROJECT_ROOT}/builds/playtest-0.1"
readonly WINDOWS_DIR="${BUILD_ROOT}/windows-x86_64"
readonly LINUX_DIR="${BUILD_ROOT}/linux-x86_64"
readonly README_SOURCE="${PROJECT_ROOT}/playtest/README-PLAYTEST.txt"
readonly WINDOWS_ZIP="${BUILD_ROOT}/netfishing-prealpha-0.1-windows-x86_64.zip"
readonly LINUX_ZIP="${BUILD_ROOT}/netfishing-prealpha-0.1-linux-x86_64.zip"
readonly GODOT_BIN="${GODOT_BIN:-godot}"
if [[ ! -f "${PROJECT_ROOT}/project.godot" ]]; then
echo "error: project.godot was not found" >&2
exit 1
fi
if [[ ! -f "${README_SOURCE}" ]]; then
echo "error: playtest README was not found" >&2
exit 1
fi
rm -rf -- "${BUILD_ROOT}"
mkdir -p -- "${WINDOWS_DIR}" "${LINUX_DIR}"
"${GODOT_BIN}" \
--headless \
--path "${PROJECT_ROOT}" \
--export-release "Windows Desktop" \
"${WINDOWS_DIR}/netfishing.exe"
"${GODOT_BIN}" \
--headless \
--path "${PROJECT_ROOT}" \
--export-release "Linux Desktop" \
"${LINUX_DIR}/netfishing"
for required_file in \
"${WINDOWS_DIR}/netfishing.exe" \
"${WINDOWS_DIR}/netfishing.pck" \
"${LINUX_DIR}/netfishing" \
"${LINUX_DIR}/netfishing.pck"; do
if [[ ! -s "${required_file}" ]]; then
echo "error: expected export output is missing: ${required_file}" >&2
exit 1
fi
done
chmod +x -- "${LINUX_DIR}/netfishing"
cp -- "${README_SOURCE}" "${WINDOWS_DIR}/README-PLAYTEST.txt"
cp -- "${README_SOURCE}" "${LINUX_DIR}/README-PLAYTEST.txt"
(
cd -- "${BUILD_ROOT}"
zip -X -q -r "$(basename -- "${WINDOWS_ZIP}")" windows-x86_64
zip -X -q -r "$(basename -- "${LINUX_ZIP}")" linux-x86_64
sha256sum \
"$(basename -- "${WINDOWS_ZIP}")" \
"$(basename -- "${LINUX_ZIP}")" \
> SHA256SUMS
)
echo "Playtest packages created in ${BUILD_ROOT}"

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@ -60,6 +60,13 @@ layout_mode = 2
text = "A cozy social fishing game" text = "A cozy social fishing game"
horizontal_alignment = 1 horizontal_alignment = 1
[node name="PlaytestLabel" type="Label" parent="Center/MainPanel/Margin/Content"]
layout_mode = 2
theme_override_colors/font_color = Color(0.682, 0.733, 0.761, 1)
theme_override_font_sizes/font_size = 13
text = "Pre-Alpha Playtest 0.1"
horizontal_alignment = 1
[node name="Spacer" type="Control" parent="Center/MainPanel/Margin/Content"] [node name="Spacer" type="Control" parent="Center/MainPanel/Margin/Content"]
custom_minimum_size = Vector2(0, 12) custom_minimum_size = Vector2(0, 12)
layout_mode = 2 layout_mode = 2