Add saves, settings, and multiplayer-safe menus
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32 changed files with 2468 additions and 49 deletions
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@ -4,3 +4,12 @@ extends Resource
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const FishDataType = preload("res://fish/fish_data.gd")
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@export var candidates: Array[FishDataType] = []
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func get_fish_by_id(fish_id: StringName) -> FishDataType:
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if fish_id.is_empty():
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return null
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for fish: FishDataType in candidates:
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if fish != null and fish.id == fish_id:
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return fish
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return null
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