netfishing/world/test_world.gd

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GDScript3
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class_name TestWorld
extends Node3D
@onready var _water_trigger: PlayerWaterTrigger = %PlayerWaterTrigger
@onready var _safe_respawn_points: Node3D = %SafeRespawnPoints
func get_player_water_trigger() -> PlayerWaterTrigger:
return _water_trigger
func get_safe_respawn_points() -> Array[SafeRespawnPoint]:
var points: Array[SafeRespawnPoint] = []
for child: Node in _safe_respawn_points.get_children():
var point: SafeRespawnPoint = child as SafeRespawnPoint
if point != null:
points.append(point)
return points