2026-07-25 13:04:23 -04:00
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[gd_scene load_steps=12 format=3]
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2026-07-25 10:42:21 -04:00
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[sub_resource type="BoxShape3D" id="GroundShape"]
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size = Vector3(30, 1, 30)
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[sub_resource type="BoxMesh" id="GroundMesh"]
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size = Vector3(30, 1, 30)
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[sub_resource type="StandardMaterial3D" id="GroundMaterial"]
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albedo_color = Color(0.25, 0.52, 0.24, 1)
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[sub_resource type="BoxShape3D" id="DockShape"]
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size = Vector3(5, 0.5, 10)
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[sub_resource type="BoxMesh" id="DockMesh"]
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size = Vector3(5, 0.5, 10)
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[sub_resource type="StandardMaterial3D" id="DockMaterial"]
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albedo_color = Color(0.42, 0.25, 0.12, 1)
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[sub_resource type="PlaneMesh" id="WaterMesh"]
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size = Vector2(40, 25)
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2026-07-25 12:06:19 -04:00
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[sub_resource type="BoxShape3D" id="FishableWaterShape"]
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2026-07-25 13:04:23 -04:00
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size = Vector3(40, 0.16, 19.5)
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[sub_resource type="BoxShape3D" id="FishableShoreShape"]
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size = Vector3(17.5, 0.16, 5.5)
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2026-07-25 12:06:19 -04:00
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2026-07-25 10:42:21 -04:00
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[sub_resource type="StandardMaterial3D" id="WaterMaterial"]
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transparency = 1
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albedo_color = Color(0.1, 0.45, 0.7, 0.72)
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roughness = 0.25
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[sub_resource type="Environment" id="Environment"]
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background_mode = 1
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background_color = Color(0.48, 0.72, 0.9, 1)
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ambient_light_source = 3
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ambient_light_color = Color(0.65, 0.72, 0.8, 1)
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ambient_light_energy = 0.65
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[node name="TestWorld" type="Node3D"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment")
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[node name="Sun" type="DirectionalLight3D" parent="."]
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rotation_degrees = Vector3(-55, -35, 0)
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shadow_enabled = true
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[node name="Ground" type="StaticBody3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
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shape = SubResource("GroundShape")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
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mesh = SubResource("GroundMesh")
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material_override = SubResource("GroundMaterial")
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[node name="Dock" type="StaticBody3D" parent="."]
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position = Vector3(0, 0.75, -15)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Dock"]
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shape = SubResource("DockShape")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Dock"]
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mesh = SubResource("DockMesh")
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material_override = SubResource("DockMaterial")
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[node name="Water" type="MeshInstance3D" parent="."]
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position = Vector3(0, 0.2, -27)
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mesh = SubResource("WaterMesh")
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material_override = SubResource("WaterMaterial")
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2026-07-25 12:06:19 -04:00
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[node name="FishableWater" type="Area3D" parent="."]
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position = Vector3(0, 0.2, -29.75)
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collision_layer = 4
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collision_mask = 0
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monitoring = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="FishableWater"]
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shape = SubResource("FishableWaterShape")
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2026-07-25 13:04:23 -04:00
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[node name="ShoreLeft" type="CollisionShape3D" parent="FishableWater"]
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position = Vector3(-11.25, 0, 12.5)
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shape = SubResource("FishableShoreShape")
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[node name="ShoreRight" type="CollisionShape3D" parent="FishableWater"]
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position = Vector3(11.25, 0, 12.5)
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shape = SubResource("FishableShoreShape")
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