netfishing/inventory/player_bag.gd

112 lines
3 KiB
GDScript3
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class_name PlayerBag
extends Node
const ItemCatalogType = preload("res://items/item_catalog.gd")
const ItemDataType = preload("res://items/item_data.gd")
const OwnedItemType = preload("res://items/owned_item.gd")
signal contents_changed
var _catalog: ItemCatalogType
var _items: Array[OwnedItemType] = []
func setup(catalog: ItemCatalogType) -> void:
_catalog = catalog
func add_item(item_id: StringName, quantity: int = 1) -> bool:
if not can_add_item(item_id, quantity):
return false
var item: ItemDataType = _resolve_valid_item(item_id)
var existing: OwnedItemType = get_owned_item(item_id)
if existing != null:
existing.quantity += quantity
else:
var owned := OwnedItemType.new()
owned.item_id = item_id
owned.quantity = quantity
_items.append(owned)
contents_changed.emit()
return true
func can_add_item(item_id: StringName, quantity: int = 1) -> bool:
var item: ItemDataType = _resolve_valid_item(item_id)
if item == null or quantity <= 0:
return false
var existing: OwnedItemType = get_owned_item(item_id)
if existing != null:
return (
item.stackable
and existing.quantity + quantity <= item.max_stack
)
return quantity <= (item.max_stack if item.stackable else 1)
func remove_item(item_id: StringName, quantity: int = 1) -> bool:
if quantity <= 0:
return false
for index: int in range(_items.size()):
var owned: OwnedItemType = _items[index]
if owned.item_id != item_id or owned.quantity < quantity:
continue
owned.quantity -= quantity
if owned.quantity == 0:
_items.remove_at(index)
contents_changed.emit()
return true
return false
func get_quantity(item_id: StringName) -> int:
var owned: OwnedItemType = get_owned_item(item_id)
return owned.quantity if owned != null else 0
func owns_item(item_id: StringName) -> bool:
return get_quantity(item_id) > 0
func get_owned_item(item_id: StringName) -> OwnedItemType:
if item_id.is_empty():
return null
for owned: OwnedItemType in _items:
if owned != null and owned.item_id == item_id:
return owned
return null
func get_all_items() -> Array[OwnedItemType]:
var result: Array[OwnedItemType] = []
for owned: OwnedItemType in _items:
if owned != null:
result.append(owned.duplicate_record())
return result
func replace_all_items(items: Array[OwnedItemType]) -> bool:
var validated: Array[OwnedItemType] = []
var seen: Dictionary[StringName, bool] = {}
for owned: OwnedItemType in items:
if owned == null or not owned.is_valid() or seen.has(owned.item_id):
return false
var item: ItemDataType = _resolve_valid_item(owned.item_id)
if item == null:
return false
var maximum: int = item.max_stack if item.stackable else 1
if owned.quantity > maximum:
return false
seen[owned.item_id] = true
validated.append(owned.duplicate_record())
_items = validated
contents_changed.emit()
return true
func _resolve_valid_item(item_id: StringName) -> ItemDataType:
if _catalog == null:
return null
var item: ItemDataType = _catalog.get_item_by_id(item_id)
return item if item != null and item.is_valid() else null