netfishing/world/fishing_shop_interaction.gd

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GDScript3
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class_name FishingShopInteraction
extends Area3D
signal local_player_range_changed(in_range: bool)
var _local_player: Player
var _local_player_in_range: bool = false
func _ready() -> void:
body_entered.connect(_on_body_entered)
body_exited.connect(_on_body_exited)
func setup_local_player(player: Player) -> void:
_local_player = player
_refresh_overlaps()
func is_local_player_in_range() -> bool:
return _local_player_in_range
func _refresh_overlaps() -> void:
var is_overlapping: bool = (
_local_player != null
and is_instance_valid(_local_player)
and _local_player in get_overlapping_bodies()
)
_set_local_player_in_range(is_overlapping)
func _on_body_entered(body: Node3D) -> void:
if body == _local_player:
_set_local_player_in_range(true)
func _on_body_exited(body: Node3D) -> void:
if body == _local_player:
_set_local_player_in_range(false)
func _set_local_player_in_range(in_range: bool) -> void:
if _local_player_in_range == in_range:
return
_local_player_in_range = in_range
local_player_range_changed.emit(in_range)