netfishing/fish/fish_selector.gd

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2.7 KiB
GDScript3
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class_name FishSelector
extends RefCounted
const CollectionLogType = preload("res://collection/collection_log.gd")
const FishCatchType = preload("res://fish/fish_catch.gd")
const FishDataType = preload("res://fish/fish_data.gd")
const FishPoolType = preload("res://fish/fish_pool.gd")
const FishingContextType = preload("res://fishing/fishing_context.gd")
var undiscovered_weight_multiplier: float = 1.5
var rarity_weight_multipliers: Array[float] = []
var use_deterministic_test_seed: bool = false
var deterministic_test_seed: int = 24680
var selection_seed: int = 0
var _rng := RandomNumberGenerator.new()
func begin_roll() -> void:
if use_deterministic_test_seed:
selection_seed = deterministic_test_seed
_rng.seed = deterministic_test_seed
else:
_rng.randomize()
selection_seed = _rng.seed
func select_fish(
pool: FishPoolType,
context: FishingContextType,
collection_log: CollectionLogType,
) -> FishDataType:
if pool == null or context == null or collection_log == null:
return null
var eligible_fish: Array[FishDataType] = []
var weights: Array[float] = []
var total_weight: float = 0.0
for fish: FishDataType in pool.candidates:
if fish == null or not fish.is_selectable():
continue
if fish.availability != null and not fish.availability.is_available(context):
continue
var final_weight: float = fish.base_catch_weight
if fish.availability != null:
final_weight *= fish.availability.get_bait_weight_multiplier(context)
if not collection_log.has_discovered(fish.id):
final_weight *= maxf(undiscovered_weight_multiplier, 0.0)
if fish.rarity >= 0 and fish.rarity < rarity_weight_multipliers.size():
final_weight *= maxf(rarity_weight_multipliers[fish.rarity], 0.0)
if final_weight <= 0.0:
continue
eligible_fish.append(fish)
weights.append(final_weight)
total_weight += final_weight
if eligible_fish.is_empty() or total_weight <= 0.0:
return null
var roll: float = _rng.randf() * total_weight
var accumulated_weight: float = 0.0
for index: int in range(eligible_fish.size()):
accumulated_weight += weights[index]
if roll <= accumulated_weight:
return eligible_fish[index]
return eligible_fish.back()
func create_catch(fish: FishDataType) -> FishCatchType:
if fish == null or not fish.is_selectable():
return null
var caught_fish := FishCatchType.new()
caught_fish.fish = fish
caught_fish.fish_id = fish.id
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caught_fish.ensure_identity()
caught_fish.weight_lb = _rng.randf_range(
fish.get_minimum_weight(),
fish.get_maximum_weight()
)
caught_fish.display_scale = fish.get_display_scale_for_weight(
caught_fish.weight_lb
)
caught_fish.sale_value = fish.get_sale_value_for_weight(
caught_fish.weight_lb
)
return caught_fish