straywild/ui/on_screen_keyboard.gd

841 lines
25 KiB
GDScript

class_name OnScreenKeyboard
extends Control
const ControllerFocusNavigationType = preload(
"res://ui/controller_focus_navigation.gd"
)
const ControllerMappingManagerType = preload(
"res://settings/controller_mapping_manager.gd"
)
const CHECK_ICON: Texture2D = preload(
"res://ui/icons/pictograms/check_mark_dark.png"
)
const CHARACTER_KEY_SIZE: Vector2 = Vector2(96.0, 72.0)
const CHARACTER_FONT_SIZE: int = 34
const CANONICAL_WINDOW_SIZE: Vector2 = Vector2(1280.0, 720.0)
const TRIGGER_PRESS_THRESHOLD: float = 0.55
const TRIGGER_RELEASE_THRESHOLD: float = 0.25
const CARET_BLINK_INTERVAL: float = 0.5
const CARET_GLYPH: String = ""
const PREVIEW_TEXT_COLOR: Color = Color(0.025, 0.12, 0.17, 1.0)
signal text_submitted(value: String)
enum Page {
LOWER,
UPPER,
SYMBOLS,
}
var _enabled: bool = false
var _controller_mapping_manager: ControllerMappingManagerType
var _page: Page = Page.LOWER
var _target: Control
var _target_virtual_keyboard_enabled: bool = true
var _buffer: String = ""
var _buffer_caret: int = 0
var _caret_blink_elapsed: float = 0.0
var _caret_visible: bool = true
var _preview: RichTextLabel
var _page_buttons: Array[Button] = []
var _keys_host: VBoxContainer
var _key_buttons: Array[Button] = []
var _last_focused_key: WeakRef
var _caret_left_button: Button
var _caret_right_button: Button
var _backspace_button: Button
var _space_button: Button
var _check_button: Button
var _left_trigger_pressed: bool = false
var _right_trigger_pressed: bool = false
var _portable_host_parent: Node
var _portable_host_index: int = -1
var _portable_target_window: Window
var _portable_target_window_size: Vector2i
var _portable_target_window_position: Vector2i
func _ready() -> void:
process_mode = Node.PROCESS_MODE_ALWAYS
set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
z_index = 1000
mouse_filter = Control.MOUSE_FILTER_STOP
_build_interface()
hide()
set_process_input(true)
set_process(true)
func _process(delta: float) -> void:
if not visible:
return
_recover_key_focus()
_caret_blink_elapsed += delta
if _caret_blink_elapsed < CARET_BLINK_INTERVAL:
return
_caret_blink_elapsed = fmod(
_caret_blink_elapsed,
CARET_BLINK_INTERVAL,
)
_caret_visible = not _caret_visible
_refresh_preview()
func set_enabled(enabled: bool) -> void:
_enabled = enabled
if not _is_available_for_controller() and visible:
_close_keyboard(false)
func is_enabled() -> bool:
return _is_available_for_controller()
func is_open() -> bool:
# Native Android text entry must block the same underlying menu and gameplay
# shortcuts as the custom controller keyboard.
return visible or _native_text_entry_is_active()
func setup_controller_mapping(
mapping_manager: ControllerMappingManagerType,
) -> void:
_controller_mapping_manager = mapping_manager
func request_for_focused_control() -> bool:
return request_for_control(get_viewport().gui_get_focus_owner())
func request_for_control(control: Control = null) -> bool:
if visible or not _can_edit(control):
return false
if _uses_native_virtual_keyboard():
_open_native_keyboard_for(control)
return true
if not _is_available_for_controller():
return false
_open_for(control)
return true
func _input(event: InputEvent) -> void:
if _uses_native_virtual_keyboard():
_handle_native_keyboard_input(event)
return
if not _is_available_for_controller():
return
if visible:
var joy_motion := event as InputEventJoypadMotion
if joy_motion != null:
if not _handle_trigger_shortcut(joy_motion):
_move_key_focus(_controller_direction(event))
get_viewport().set_input_as_handled()
return
var joy_button := event as InputEventJoypadButton
if joy_button != null:
if joy_button.pressed:
# Resolve the automapper's logical roles before raw button numbers.
# Handheld mappings do not necessarily report their labeled A/B/X
# buttons using Godot's matching physical button constants.
if _event_matches_role(
event,
ControllerMappingManagerType.ROLE_X,
JOY_BUTTON_X,
):
_backspace()
elif _event_matches_role(
event,
ControllerMappingManagerType.ROLE_LB,
JOY_BUTTON_LEFT_SHOULDER,
):
_set_page(wrapi(int(_page) - 1, 0, Page.size()))
elif _event_matches_role(
event,
ControllerMappingManagerType.ROLE_RB,
JOY_BUTTON_RIGHT_SHOULDER,
):
_set_page(wrapi(int(_page) + 1, 0, Page.size()))
elif _event_matches_role(
event,
ControllerMappingManagerType.ROLE_A,
JOY_BUTTON_A,
):
_activate_focused_key()
elif _event_matches_role(
event,
ControllerMappingManagerType.ROLE_B,
JOY_BUTTON_B,
):
_close_keyboard(true)
else:
_move_key_focus(_controller_direction(event))
get_viewport().set_input_as_handled()
return
if event.is_action_pressed(&"ui_cancel"):
_close_keyboard(true)
get_viewport().set_input_as_handled()
return
var joy_event := event as InputEventJoypadButton
if (
joy_event == null
or not joy_event.pressed
or (
not _event_matches_role(
event,
ControllerMappingManagerType.ROLE_A,
JOY_BUTTON_A,
)
and (
_controller_mapping_manager != null
or not event.is_action_pressed(&"ui_accept")
)
)
):
return
if request_for_focused_control():
get_viewport().set_input_as_handled()
func _event_matches_role(
event: InputEvent,
role: StringName,
fallback_button: JoyButton,
) -> bool:
if _controller_mapping_manager != null:
return _controller_mapping_manager.event_matches_role(event, role)
var button := event as InputEventJoypadButton
return button != null and button.button_index == fallback_button
func _is_available_for_controller() -> bool:
return should_enable_for_controller(
_enabled,
DisplayServer.has_feature(DisplayServer.FEATURE_VIRTUAL_KEYBOARD),
OS.get_name(),
)
func _uses_native_virtual_keyboard() -> bool:
return should_use_native_virtual_keyboard(
_enabled,
DisplayServer.has_feature(DisplayServer.FEATURE_VIRTUAL_KEYBOARD),
OS.get_name(),
)
static func should_use_native_virtual_keyboard(
preference_enabled: bool,
native_virtual_keyboard_available: bool,
platform_name: String = "",
) -> bool:
var resolved_platform: String = (
OS.get_name() if platform_name.is_empty() else platform_name
)
return (
not preference_enabled
and native_virtual_keyboard_available
and resolved_platform == "Android"
)
static func should_enable_for_controller(
preference_enabled: bool,
native_virtual_keyboard_available: bool,
platform_name: String = "",
) -> bool:
# Desktop display backends can advertise native virtual-keyboard support
# without presenting one for controller focus. Only Android delegates to
# that platform keyboard by default.
var resolved_platform: String = (
OS.get_name() if platform_name.is_empty() else platform_name
)
return (
preference_enabled
or resolved_platform != "Android"
or not native_virtual_keyboard_available
)
func _native_text_entry_is_active() -> bool:
if not _uses_native_virtual_keyboard():
return false
var focused: Control = get_viewport().gui_get_focus_owner()
return (
_can_edit(focused)
and bool(focused.get("virtual_keyboard_enabled"))
)
func _handle_native_keyboard_input(event: InputEvent) -> void:
var focused: Control = get_viewport().gui_get_focus_owner()
var native_entry_active: bool = (
_can_edit(focused)
and bool(focused.get("virtual_keyboard_enabled"))
)
var joy_button := event as InputEventJoypadButton
if joy_button != null and joy_button.pressed:
if (
native_entry_active
and _event_matches_role(
event,
ControllerMappingManagerType.ROLE_B,
JOY_BUTTON_B,
)
):
_close_native_keyboard(focused)
get_viewport().set_input_as_handled()
return
if (
_event_matches_role(
event,
ControllerMappingManagerType.ROLE_A,
JOY_BUTTON_A,
)
and _can_edit(focused)
):
_open_native_keyboard_for(focused)
get_viewport().set_input_as_handled()
return
var key_event := event as InputEventKey
if key_event == null or not key_event.pressed or not native_entry_active:
return
if key_event.keycode == KEY_ESCAPE:
_close_native_keyboard(focused)
get_viewport().set_input_as_handled()
return
if key_event.keycode in [KEY_ENTER, KEY_KP_ENTER]:
return
func _open_native_keyboard_for(control: Control) -> void:
if not _can_edit(control):
return
control.set("virtual_keyboard_enabled", true)
if control.has_focus():
control.release_focus()
control.call_deferred("grab_focus")
func _close_native_keyboard(control: Control) -> void:
if is_instance_valid(control) and control.has_focus():
control.release_focus()
DisplayServer.virtual_keyboard_hide()
func _can_edit(control: Control) -> bool:
if (
control == null
or not is_instance_valid(control)
or not control.is_inside_tree()
or not control.is_visible_in_tree()
):
return false
if control is LineEdit:
return (control as LineEdit).editable
if control is TextEdit:
return (control as TextEdit).editable
return false
func _open_for(control: Control) -> void:
_target = control
_target_virtual_keyboard_enabled = bool(
_target.get("virtual_keyboard_enabled")
)
_target.set("virtual_keyboard_enabled", false)
_buffer = str(_target.get("text"))
_buffer_caret = _buffer.length()
_set_target_caret(_buffer_caret)
_page = Page.LOWER
_last_focused_key = null
_attach_to_target_window(control)
show()
_reset_caret_blink()
_refresh_preview()
_rebuild_keys()
func _close_keyboard(restore_focus: bool) -> void:
var prior_target: Control = _target
if is_instance_valid(prior_target):
prior_target.set(
"virtual_keyboard_enabled",
_target_virtual_keyboard_enabled
)
hide()
_left_trigger_pressed = false
_right_trigger_pressed = false
get_viewport().gui_release_focus()
_restore_portable_host()
_target = null
_last_focused_key = null
if restore_focus and is_instance_valid(prior_target):
prior_target.grab_focus()
func _attach_to_target_window(control: Control) -> void:
var target_window: Window = control.get_window()
if target_window == null or target_window == get_window():
return
_portable_host_parent = get_parent()
_portable_host_index = get_index()
_portable_target_window = target_window
_portable_target_window_size = target_window.size
_portable_target_window_position = target_window.position
var parent_window := target_window.get_parent() as Window
if parent_window != null:
target_window.size = parent_window.size
target_window.position = parent_window.position
reparent(target_window, false)
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
size = CANONICAL_WINDOW_SIZE
var available: Vector2 = Vector2(target_window.size)
var fit_scale: float = minf(
available.x / CANONICAL_WINDOW_SIZE.x,
available.y / CANONICAL_WINDOW_SIZE.y,
)
scale = Vector2.ONE * maxf(fit_scale, 0.01)
position = (available - CANONICAL_WINDOW_SIZE * fit_scale) * 0.5
func _restore_portable_host() -> void:
if _portable_host_parent == null:
return
var original_parent: Node = _portable_host_parent
var original_index: int = _portable_host_index
var target_window: Window = _portable_target_window
_portable_host_parent = null
_portable_host_index = -1
_portable_target_window = null
reparent(original_parent, false)
if original_index >= 0:
original_parent.move_child(
self,
mini(original_index, original_parent.get_child_count() - 1),
)
set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
scale = Vector2.ONE
if target_window != null and is_instance_valid(target_window):
target_window.size = _portable_target_window_size
target_window.position = _portable_target_window_position
func _submit() -> void:
var submitted_target: Control = _target
var submitted_text: String = _buffer
_close_keyboard(false)
if submitted_target is LineEdit:
(submitted_target as LineEdit).text_submitted.emit(submitted_text)
elif submitted_target is TextEdit:
(submitted_target as TextEdit).text_changed.emit()
text_submitted.emit(submitted_text)
func _type_character(character: String) -> void:
if not is_instance_valid(_target):
_close_keyboard(false)
return
var caret: int = _get_caret_column()
var next_text: String = (
_buffer.substr(0, caret)
+ character
+ _buffer.substr(caret)
)
if _target is LineEdit:
var line_edit := _target as LineEdit
if line_edit.max_length > 0 and next_text.length() > line_edit.max_length:
return
_buffer = next_text
_set_target_text(caret + character.length())
func _type_space() -> void:
_type_character(" ")
func _backspace() -> void:
if not is_instance_valid(_target) or _buffer.is_empty():
return
var caret: int = _get_caret_column()
if caret <= 0:
return
_buffer = _buffer.erase(caret - 1, 1)
_set_target_text(caret - 1)
func _move_caret(direction: int) -> void:
if not is_instance_valid(_target):
_close_keyboard(false)
return
_buffer_caret = clampi(
_get_caret_column() + direction,
0,
_buffer.length(),
)
_set_target_caret(_buffer_caret)
_reset_caret_blink()
_refresh_preview()
func _handle_trigger_shortcut(event: InputEventJoypadMotion) -> bool:
if event.axis == JOY_AXIS_TRIGGER_LEFT:
if event.axis_value <= TRIGGER_RELEASE_THRESHOLD:
_left_trigger_pressed = false
elif (
event.axis_value >= TRIGGER_PRESS_THRESHOLD
and not _left_trigger_pressed
):
_left_trigger_pressed = true
_move_caret(-1)
return true
elif event.axis == JOY_AXIS_TRIGGER_RIGHT:
if event.axis_value <= TRIGGER_RELEASE_THRESHOLD:
_right_trigger_pressed = false
elif (
event.axis_value >= TRIGGER_PRESS_THRESHOLD
and not _right_trigger_pressed
):
_right_trigger_pressed = true
_move_caret(1)
return true
return false
func _get_caret_column() -> int:
return clampi(_buffer_caret, 0, _buffer.length())
func _set_target_text(caret: int) -> void:
_buffer_caret = clampi(caret, 0, _buffer.length())
if _target is LineEdit:
var line_edit := _target as LineEdit
line_edit.text = _buffer
line_edit.text_changed.emit(_buffer)
elif _target is TextEdit:
var text_edit := _target as TextEdit
text_edit.text = _buffer
text_edit.text_changed.emit()
_set_target_caret(_buffer_caret)
_reset_caret_blink()
_refresh_preview()
func _set_target_caret(caret: int) -> void:
if _target is LineEdit:
(_target as LineEdit).caret_column = caret
elif _target is TextEdit:
var text_edit := _target as TextEdit
var text_before_caret: String = _buffer.substr(0, caret)
var caret_line: int = text_before_caret.count("\n")
var last_newline: int = text_before_caret.rfind("\n")
var caret_column: int = (
caret if last_newline < 0 else caret - last_newline - 1
)
text_edit.set_caret_line(caret_line)
text_edit.set_caret_column(caret_column)
func _reset_caret_blink() -> void:
_caret_blink_elapsed = 0.0
_caret_visible = true
func _refresh_preview() -> void:
if _preview == null:
return
var displayed_text: String = _buffer
if _target is LineEdit and (_target as LineEdit).secret:
displayed_text = "*".repeat(_buffer.length())
var caret: int = clampi(_get_caret_column(), 0, displayed_text.length())
var caret_color: Color = PREVIEW_TEXT_COLOR
if not _caret_visible:
caret_color.a = 0.0
_preview.clear()
_preview.add_text(displayed_text.substr(0, caret))
_preview.push_color(caret_color)
_preview.add_text(CARET_GLYPH)
_preview.pop()
_preview.add_text(displayed_text.substr(caret))
func _controller_direction(event: InputEvent) -> Vector2:
if event.is_action_pressed(&"ui_up"):
return Vector2.UP
if event.is_action_pressed(&"ui_down"):
return Vector2.DOWN
if event.is_action_pressed(&"ui_left"):
return Vector2.LEFT
if event.is_action_pressed(&"ui_right"):
return Vector2.RIGHT
return Vector2.ZERO
func _move_key_focus(direction: Vector2) -> void:
if direction == Vector2.ZERO:
return
var focused: Control = get_viewport().gui_get_focus_owner()
if focused == null or not is_ancestor_of(focused):
focused = _recover_key_focus()
if focused == null:
return
var neighbor_path := NodePath()
if direction == Vector2.UP:
neighbor_path = focused.focus_neighbor_top
elif direction == Vector2.DOWN:
neighbor_path = focused.focus_neighbor_bottom
elif direction == Vector2.LEFT:
neighbor_path = focused.focus_neighbor_left
elif direction == Vector2.RIGHT:
neighbor_path = focused.focus_neighbor_right
if neighbor_path.is_empty():
return
var neighbor := focused.get_node_or_null(neighbor_path) as Control
if ControllerFocusNavigationType.is_focusable(neighbor):
neighbor.grab_focus()
func _activate_focused_key() -> void:
var focused: Control = get_viewport().gui_get_focus_owner()
if focused == null or not is_ancestor_of(focused):
focused = _recover_key_focus()
var button := focused as BaseButton
if button != null and not button.disabled:
button.pressed.emit()
func _remember_key_focus(control: Control) -> void:
if visible and control != null and is_ancestor_of(control):
_last_focused_key = weakref(control)
func _recover_key_focus() -> Control:
var focused: Control = get_viewport().gui_get_focus_owner()
if focused != null and is_ancestor_of(focused):
return focused
var remembered: Control = null
if _last_focused_key != null:
remembered = _last_focused_key.get_ref() as Control
if (
remembered == null
or not is_instance_valid(remembered)
or not remembered.is_inside_tree()
or not remembered.is_visible_in_tree()
or remembered.focus_mode == Control.FOCUS_NONE
):
remembered = (
_key_buttons.front() if not _key_buttons.is_empty() else null
)
if remembered != null:
remembered.grab_focus()
return remembered
func _set_page(page_index: int) -> void:
_page = page_index as Page
_last_focused_key = null
_rebuild_keys()
func _rebuild_keys() -> void:
for child: Node in _keys_host.get_children():
_keys_host.remove_child(child)
child.queue_free()
_key_buttons.clear()
var rows: Array = _rows_for_page()
for row_value: Variant in rows:
var row := HBoxContainer.new()
row.alignment = BoxContainer.ALIGNMENT_CENTER
row.size_flags_vertical = Control.SIZE_SHRINK_CENTER
row.add_theme_constant_override("separation", 10)
_keys_host.add_child(row)
for character_value: Variant in row_value as Array:
var character: String = str(character_value)
var key_button: Button = _make_button(character, CHARACTER_KEY_SIZE)
key_button.size_flags_horizontal = Control.SIZE_SHRINK_CENTER
key_button.size_flags_vertical = Control.SIZE_SHRINK_CENTER
key_button.add_theme_font_size_override(
"font_size", CHARACTER_FONT_SIZE
)
key_button.pressed.connect(_type_character.bind(character))
row.add_child(key_button)
_key_buttons.append(key_button)
for index: int in _page_buttons.size():
_page_buttons[index].button_pressed = index == int(_page)
call_deferred("_configure_key_focus")
func _configure_key_focus() -> void:
var focus_controls: Array[Control] = []
for button: Button in _key_buttons:
focus_controls.append(button)
for button: Button in [
_caret_left_button,
_caret_right_button,
_backspace_button,
_space_button,
_check_button,
]:
focus_controls.append(button)
ControllerFocusNavigationType.configure_spatial_neighbors(focus_controls)
if not _key_buttons.is_empty():
_key_buttons[0].grab_focus()
func _rows_for_page() -> Array:
match _page:
Page.UPPER:
return [
["Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P"],
["A", "S", "D", "F", "G", "H", "J", "K", "L"],
["Z", "X", "C", "V", "B", "N", "M"],
]
Page.SYMBOLS:
return [
["1", "2", "3", "4", "5", "6", "7", "8", "9", "0"],
["!", "@", "#", "$", "%", "^", "&", "*", "(", ")"],
["-", "_", "=", "+", "[", "]", "{", "}"],
[".", ",", "?", "/", ":", ";", "'", "\""]
]
_:
return [
["q", "w", "e", "r", "t", "y", "u", "i", "o", "p"],
["a", "s", "d", "f", "g", "h", "j", "k", "l"],
["z", "x", "c", "v", "b", "n", "m"],
]
func _build_interface() -> void:
var backdrop := ColorRect.new()
backdrop.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
backdrop.color = Color(0.012, 0.075, 0.105, 0.82)
backdrop.mouse_filter = Control.MOUSE_FILTER_STOP
add_child(backdrop)
var screen_margin := MarginContainer.new()
screen_margin.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
for side: StringName in [
&"margin_left", &"margin_top", &"margin_right", &"margin_bottom"
]:
screen_margin.add_theme_constant_override(side, 14)
add_child(screen_margin)
var panel := PanelContainer.new()
panel.size_flags_horizontal = Control.SIZE_EXPAND_FILL
panel.size_flags_vertical = Control.SIZE_EXPAND_FILL
panel.add_theme_stylebox_override(
"panel",
_make_style(Color(0.075, 0.27, 0.34, 0.98), 18, 4)
)
screen_margin.add_child(panel)
var margin := MarginContainer.new()
for side: StringName in [&"margin_left", &"margin_top", &"margin_right", &"margin_bottom"]:
margin.add_theme_constant_override(side, 18)
panel.add_child(margin)
var layout := VBoxContainer.new()
layout.add_theme_constant_override("separation", 10)
margin.add_child(layout)
var preview_panel := PanelContainer.new()
preview_panel.custom_minimum_size = Vector2(0.0, 86.0)
preview_panel.add_theme_stylebox_override(
"panel",
_make_style(Color(0.82, 0.94, 0.95, 1.0), 10, 2)
)
layout.add_child(preview_panel)
_preview = RichTextLabel.new()
_preview.bbcode_enabled = true
_preview.fit_content = false
_preview.scroll_active = false
_preview.autowrap_mode = TextServer.AUTOWRAP_OFF
_preview.add_theme_color_override("default_color", PREVIEW_TEXT_COLOR)
_preview.add_theme_font_size_override("normal_font_size", 30)
_preview.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
_preview.clip_contents = true
_preview.add_theme_constant_override("outline_size", 0)
_preview.mouse_filter = Control.MOUSE_FILTER_IGNORE
preview_panel.add_child(_preview)
var page_row := HBoxContainer.new()
page_row.alignment = BoxContainer.ALIGNMENT_CENTER
page_row.add_theme_constant_override("separation", 12)
layout.add_child(page_row)
for page_name: String in ["lower", "upper", "symbols"]:
var page_button: Button = _make_button(page_name, Vector2(150.0, 44.0))
page_button.toggle_mode = true
page_button.focus_mode = Control.FOCUS_NONE
page_button.pressed.connect(_set_page.bind(_page_buttons.size()))
page_row.add_child(page_button)
_page_buttons.append(page_button)
_keys_host = VBoxContainer.new()
_keys_host.size_flags_vertical = Control.SIZE_EXPAND_FILL
_keys_host.alignment = BoxContainer.ALIGNMENT_CENTER
_keys_host.add_theme_constant_override("separation", 12)
layout.add_child(_keys_host)
var utility_row := HBoxContainer.new()
utility_row.alignment = BoxContainer.ALIGNMENT_CENTER
utility_row.add_theme_constant_override("separation", 12)
layout.add_child(utility_row)
_caret_left_button = _make_button("LT <", Vector2(118.0, 64.0))
_caret_left_button.tooltip_text = "move text cursor left"
_caret_left_button.pressed.connect(_move_caret.bind(-1))
utility_row.add_child(_caret_left_button)
_caret_right_button = _make_button("> RT", Vector2(118.0, 64.0))
_caret_right_button.tooltip_text = "move text cursor right"
_caret_right_button.pressed.connect(_move_caret.bind(1))
utility_row.add_child(_caret_right_button)
_backspace_button = _make_button("backspace X", Vector2(180.0, 64.0))
_backspace_button.pressed.connect(_backspace)
utility_row.add_child(_backspace_button)
_space_button = _make_button("space", Vector2(350.0, 64.0))
_space_button.size_flags_stretch_ratio = 4.0
_space_button.pressed.connect(_type_space)
utility_row.add_child(_space_button)
_check_button = _make_button("", Vector2(92.0, 64.0))
_check_button.icon = CHECK_ICON
_check_button.expand_icon = true
_check_button.alignment = HORIZONTAL_ALIGNMENT_CENTER
_check_button.icon_alignment = HORIZONTAL_ALIGNMENT_CENTER
_check_button.vertical_icon_alignment = VERTICAL_ALIGNMENT_CENTER
_check_button.tooltip_text = "submit"
_check_button.accessibility_name = "submit text"
_check_button.add_theme_constant_override("icon_max_width", 42)
_check_button.pressed.connect(_submit)
utility_row.add_child(_check_button)
_rebuild_keys()
func _make_button(label: String, minimum_size: Vector2) -> Button:
var button := Button.new()
button.text = label
button.custom_minimum_size = minimum_size
button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
button.size_flags_vertical = Control.SIZE_EXPAND_FILL
button.focus_mode = Control.FOCUS_ALL
button.add_theme_font_size_override("font_size", 22)
button.add_theme_color_override("font_color", Color(0.025, 0.12, 0.17, 1.0))
button.add_theme_color_override("font_hover_color", Color(0.025, 0.12, 0.17, 1.0))
button.add_theme_color_override("font_focus_color", Color(0.025, 0.12, 0.17, 1.0))
button.add_theme_stylebox_override(
"normal",
_make_style(Color(0.72, 0.88, 0.91, 1.0), 10, 2)
)
button.add_theme_stylebox_override(
"hover",
_make_style(Color(0.87, 0.96, 0.96, 1.0), 10, 3)
)
button.add_theme_stylebox_override("focus", button.get_theme_stylebox("hover"))
button.add_theme_stylebox_override(
"pressed",
_make_style(Color(0.44, 0.72, 0.77, 1.0), 10, 3)
)
button.focus_entered.connect(_remember_key_focus.bind(button))
return button
func _make_style(color: Color, radius: int, border_width: int) -> StyleBoxFlat:
var style := StyleBoxFlat.new()
style.bg_color = color
style.border_color = Color(0.025, 0.12, 0.17, 1.0)
style.set_border_width_all(border_width)
style.set_corner_radius_all(radius)
return style