class_name PlayerStorageInteraction extends Area3D signal local_player_range_changed(in_range: bool) @export_node_path("Marker3D") var prompt_anchor_path: NodePath = ^"../PromptAnchor" var _local_player: Player var _local_player_in_range: bool = false func _ready() -> void: body_entered.connect(_on_body_entered) body_exited.connect(_on_body_exited) func setup_local_player(player: Player) -> void: _local_player = player _refresh_overlaps() func is_local_player_in_range() -> bool: return _local_player_in_range func get_prompt_anchor_position() -> Vector3: var anchor := get_node_or_null(prompt_anchor_path) as Marker3D return anchor.global_position if anchor != null else global_position + Vector3.UP func _refresh_overlaps() -> void: _set_local_player_in_range( _local_player != null and is_instance_valid(_local_player) and _local_player in get_overlapping_bodies() ) func _on_body_entered(body: Node3D) -> void: if body == _local_player: _set_local_player_in_range(true) func _on_body_exited(body: Node3D) -> void: if body == _local_player: _set_local_player_in_range(false) func _set_local_player_in_range(in_range: bool) -> void: if _local_player_in_range == in_range: return _local_player_in_range = in_range local_player_range_changed.emit(in_range)