[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3] [ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"] [ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0000.glb" id="2_scene"] [resource] script = ExtResource("1_definition") stable_id = &"chunk_spawn" label = "spawn" packed_scene = ExtResource("2_scene") primary_mesh_name = &"chunk_0000" allowed_rotation_mask = 1 selection_weight = 0.01 maximum_placements = 1 tags = PackedStringArray("land", "walkable", "grass", "flat", "spawn") allowed_neighbor_tags = PackedStringArray("grass", "coast") required_neighbor_tags = PackedStringArray("spawn_safe") minimum_required_neighbors = 3 preferred_neighbor_tags = PackedStringArray("spawn_safe")