[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3] [ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"] [ext_resource type="PackedScene" uid="uid://ddjqd4kl4tkhg" path="res://world/generation/chunks/assets/chunk_0006.glb" id="2_scene"] [resource] script = ExtResource("1_definition") stable_id = &"chunk_0006" label = "grass to beach ocean edge" packed_scene = ExtResource("2_scene") primary_mesh_name = &"chunk_0006" selection_weight = 0.35 maximum_placements = 8 tags = PackedStringArray("land", "walkable", "sand", "coast", "transition", "slope") allowed_neighbor_tags = PackedStringArray("grass", "sand", "coast") north_allowed_neighbor_tags = PackedStringArray("coast") south_allowed_neighbor_tags = PackedStringArray("grass_ocean_edge") west_allowed_neighbor_tags = PackedStringArray("grass") required_neighbor_tags = PackedStringArray("coast") minimum_required_neighbors = 2 preferred_neighbor_tags = PackedStringArray("coast") prefers_map_boundary = true ocean_facing_edges = 2