[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3] [ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"] [ext_resource type="PackedScene" uid="uid://cg6jtwiq41mbr" path="res://world/generation/chunks/assets/chunk_0005.glb" id="2_scene"] [resource] script = ExtResource("1_definition") stable_id = &"chunk_0005" label = "grass ocean edge" packed_scene = ExtResource("2_scene") primary_mesh_name = &"chunk_0005" selection_weight = 1.0 maximum_placements = 20 tags = PackedStringArray("land", "walkable", "grass", "coast", "cliff", "grass_ocean_edge") allowed_neighbor_tags = PackedStringArray("grass", "sand", "coast") north_allowed_neighbor_tags = PackedStringArray("coast") south_allowed_neighbor_tags = PackedStringArray("coast") west_allowed_neighbor_tags = PackedStringArray("grass") preferred_neighbor_tags = PackedStringArray("grass", "coast") prefers_map_boundary = true ocean_facing_edges = 2