[gd_resource type="Resource" script_class="TerrainChunkDefinition" format=3 uid="uid://dl7tsxml6g6na"] [ext_resource type="Script" uid="uid://ck6m4auf5epde" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"] [ext_resource type="PackedScene" uid="uid://2wl647bi18v5" path="res://world/generation/chunks/assets/chunk_0003.glb" id="2_scene"] [resource] script = ExtResource("1_definition") stable_id = &"chunk_0003" label = "stream" packed_scene = ExtResource("2_scene") primary_mesh_name = &"chunk_0003" selection_weight = 0.6 tags = PackedStringArray("land", "walkable", "fresh_water", "river", "flowing") allowed_neighbor_tags = PackedStringArray("grass") preferred_neighbor_tags = PackedStringArray("grass") water_inlet_edges = 1 water_outlet_edges = 4 water_surface_size = Vector2(2.1, 10) water_surface_offset = Vector2(-0.315, 0)