[gd_resource type="Resource" script_class="TerrainChunkDefinition" format=3 uid="uid://b2ha4ekenoiaj"] [ext_resource type="Script" uid="uid://ck6m4auf5epde" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"] [ext_resource type="PackedScene" uid="uid://dgd530dol7mfd" path="res://world/generation/chunks/assets/chunk_0002.glb" id="2_scene"] [resource] script = ExtResource("1_definition") stable_id = &"chunk_0002" label = "beach" packed_scene = ExtResource("2_scene") primary_mesh_name = &"chunk_0002" selection_weight = 0.75 maximum_placements = 20 tags = PackedStringArray("land", "walkable", "sand", "coast", "slope") allowed_neighbor_tags = PackedStringArray("sand", "grass") required_neighbor_tags = PackedStringArray("sand") minimum_required_neighbors = 1 preferred_neighbor_tags = PackedStringArray("sand", "grass") ocean_facing_edges = 2