feat: add credits artwork and net attribution

This commit is contained in:
Alexander Sellite 2026-08-17 21:43:58 -04:00
parent 91e997e20f
commit f706ff75fc
5 changed files with 80 additions and 8 deletions

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Width:  |  Height:  |  Size: 3.1 KiB

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@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://lii5gr5mfogl"
path="res://.godot/imported/credits.png-eb9b4fb8e11f84c6aa04c8aed2e18040.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://ui/icons/main_menu/credits.png"
dest_files=["res://.godot/imported/credits.png-eb9b4fb8e11f84c6aa04c8aed2e18040.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -114,6 +114,19 @@ theme_override_font_sizes/font_size = 15
text = "original 3d models for character bodies and arms, ears and tails, and multiple world props and decorative assets including trees and bridges"
autowrap_mode = 2
[node name="AdamantrisName" type="Label" parent="Paper/Margin/Layout/Columns/CreativeCredits"]
layout_mode = 2
theme_override_colors/font_color = Color(0.902, 0.969, 0.969, 1)
theme_override_font_sizes/font_size = 18
text = "adamantris"
[node name="AdamantrisCredit" type="Label" parent="Paper/Margin/Layout/Columns/CreativeCredits"]
layout_mode = 2
theme_override_colors/font_color = Color(0.624, 0.812, 0.824, 1)
theme_override_font_sizes/font_size = 15
text = "original hand-net model and texture artwork"
autowrap_mode = 2
[node name="TekgatorName" type="Label" parent="Paper/Margin/Layout/Columns/CreativeCredits"]
layout_mode = 2
theme_override_colors/font_color = Color(0.902, 0.969, 0.969, 1)

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@ -1,4 +1,4 @@
[gd_scene load_steps=21 format=3]
[gd_scene load_steps=22 format=3]
[ext_resource type="Script" path="res://ui/title_screen.gd" id="1_script"]
[ext_resource type="Theme" path="res://ui/game_theme.tres" id="2_theme"]
@ -17,6 +17,7 @@
[ext_resource type="PackedScene" path="res://ui/title_credits_page.tscn" id="15_credits_page"]
[ext_resource type="Texture2D" path="res://ui/icons/main_menu/continue.png" id="16_continue"]
[ext_resource type="Texture2D" path="res://ui/icons/main_menu/new_game.png" id="17_new_game"]
[ext_resource type="Texture2D" path="res://ui/icons/main_menu/credits.png" id="18_credits"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_title_water"]
shader = ExtResource("4_water_shader")
@ -333,7 +334,8 @@ offset_left = 330.0
offset_top = 125.0
offset_right = 414.0
offset_bottom = 207.0
text = "credits"
texture_filter = 1
icon = ExtResource("18_credits")
tooltip_text = "credits"
accessibility_name = "credits"
script = ExtResource("7_bubble_button")