forked from woofmeow/straywild
Add deterministic generated worlds
This commit is contained in:
parent
19f63bd656
commit
e8888ed05a
87 changed files with 3743 additions and 139 deletions
|
|
@ -10,6 +10,38 @@ extends Node3D
|
|||
@export var gatherable_anchor_root: NodePath = ^"GatherableAnchors"
|
||||
|
||||
|
||||
func get_player_spawn_transform() -> Transform3D:
|
||||
return global_transform
|
||||
|
||||
|
||||
func get_fishing_shop() -> FishingShopInteraction:
|
||||
return null
|
||||
|
||||
|
||||
func get_player_storage() -> PlayerStorageInteraction:
|
||||
return null
|
||||
|
||||
|
||||
func get_saltwater_shoreline_mesh() -> MeshInstance3D:
|
||||
return null
|
||||
|
||||
|
||||
func set_light_performance_profile(_enabled: bool) -> void:
|
||||
pass
|
||||
|
||||
|
||||
func get_playable_half_extents() -> Vector2:
|
||||
return Vector2(50.0, 50.0)
|
||||
|
||||
|
||||
func get_spawn_surface_triangles(
|
||||
_material_names: Array[StringName],
|
||||
_minimum_global_y: float,
|
||||
_minimum_up_dot: float = 0.6,
|
||||
) -> Array[PackedVector3Array]:
|
||||
return []
|
||||
|
||||
|
||||
func get_fishable_water_regions() -> Array[FishableWaterRegion]:
|
||||
var regions: Array[FishableWaterRegion] = []
|
||||
var root: Node = get_node_or_null(fishable_water_root)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue