feat: expand seasonal creature collection

This commit is contained in:
Alexander Sellite 2026-08-18 21:20:02 -04:00
parent 925bbb79e5
commit 95c6b8b053
415 changed files with 1688 additions and 389 deletions

View file

@ -1,8 +1,11 @@
class_name WorldTimeService
extends Node
const CalendarSeasonType = preload("res://world/calendar_season.gd")
signal time_changed(time_hours: float, phase: Phase)
signal phase_changed(phase: Phase)
signal calendar_date_changed(date_id: String)
signal authoritative_time_set(time_hours: float)
signal natural_time_advanced(hours: float)
@ -25,6 +28,32 @@ const DAWN_END_HOUR: float = DAY_START_HOUR + TRANSITION_HALF_HOURS
const DUSK_START_HOUR: float = NIGHT_START_HOUR - TRANSITION_HALF_HOURS
const DUSK_END_HOUR: float = NIGHT_START_HOUR + TRANSITION_HALF_HOURS
const DEFAULT_START_HOUR: float = DAY_START_HOUR
const MONTH_NAMES: Array[String] = [
"january",
"february",
"march",
"april",
"may",
"june",
"july",
"august",
"september",
"october",
"november",
"december",
]
const WEEKDAY_NAMES: Array[String] = [
"sunday",
"monday",
"tuesday",
"wednesday",
"thursday",
"friday",
"saturday",
]
const WEEKDAY_MONTH_OFFSETS: Array[int] = [
0, 3, 2, 5, 0, 3, 5, 1, 4, 6, 2, 4,
]
var _time_hours: float = DEFAULT_START_HOUR
var _persistent_time_hours: float = DEFAULT_START_HOUR
@ -71,16 +100,26 @@ func begin_remote_session() -> void:
_editor_time_override = false
_system_clock_sample_elapsed = 0.0
_last_system_unix_seconds = -1.0
_set_calendar_date_id("")
_local_datetime = {}
set_process(true)
func begin_test_session(start_hour: float = DEFAULT_START_HOUR) -> void:
func begin_test_session(
start_hour: float = DEFAULT_START_HOUR,
date_id: String = "",
) -> void:
_running = true
_system_clock_authority = false
_editor_time_override = false
_system_clock_sample_elapsed = 0.0
_last_system_unix_seconds = -1.0
set_process(false)
if is_valid_calendar_date_id(date_id):
_set_remote_datetime(start_hour, date_id)
else:
_set_calendar_date_id("")
_local_datetime = {}
_set_time_hours(start_hour, true)
@ -90,7 +129,7 @@ func end_session() -> void:
_editor_time_override = false
_system_clock_sample_elapsed = 0.0
_last_system_unix_seconds = -1.0
_calendar_date_id = ""
_set_calendar_date_id("")
_local_datetime = {}
set_process(false)
_set_time_hours(DEFAULT_START_HOUR, true)
@ -110,6 +149,20 @@ func synchronize_time(authoritative_time_hours: float) -> void:
_set_time_hours(authoritative_time_hours, true)
func synchronize_calendar_time(
authoritative_time_hours: float,
date_id: String,
) -> bool:
if (
not is_finite(authoritative_time_hours)
or not is_valid_calendar_date_id(date_id)
):
return false
_set_remote_datetime(authoritative_time_hours, date_id)
_set_time_hours(authoritative_time_hours, true)
return true
func set_authoritative_time(time_hours: float) -> bool:
# This hook intentionally exists only in the Godot editor/test runtime.
# Exported clients and dedicated servers always follow their authoritative
@ -191,6 +244,23 @@ func get_clock_text() -> String:
return format_clock_time(_time_hours)
func get_calendar_text() -> String:
return format_calendar_date(_calendar_date_id)
func get_season() -> int:
return CalendarSeasonType.from_date_id(_calendar_date_id)
func get_season_text() -> String:
var season: int = get_season()
return (
CalendarSeasonType.NAMES[season]
if season != CalendarSeasonType.UNKNOWN
else ""
)
static func time_hours_from_datetime(datetime: Dictionary) -> float:
var hour: int = clampi(int(datetime.get("hour", 0)), 0, 23)
var minute: int = clampi(int(datetime.get("minute", 0)), 0, 59)
@ -210,6 +280,44 @@ static func date_id_from_datetime(datetime: Dictionary) -> String:
]
static func is_valid_calendar_date_id(date_id: String) -> bool:
if (
date_id.length() != 10
or date_id[4] != "-"
or date_id[7] != "-"
):
return false
var year_text: String = date_id.substr(0, 4)
var month_text: String = date_id.substr(5, 2)
var day_text: String = date_id.substr(8, 2)
if (
not year_text.is_valid_int()
or not month_text.is_valid_int()
or not day_text.is_valid_int()
):
return false
var year: int = int(year_text)
var month: int = int(month_text)
var day: int = int(day_text)
if year < 1 or month < 1 or month > 12:
return false
return day >= 1 and day <= _days_in_month(year, month)
static func format_calendar_date(date_id: String) -> String:
if not is_valid_calendar_date_id(date_id):
return ""
var year: int = int(date_id.substr(0, 4))
var month: int = int(date_id.substr(5, 2))
var day: int = int(date_id.substr(8, 2))
var weekday: int = _weekday_for_date(year, month, day)
return "%s, %s %d" % [
WEEKDAY_NAMES[weekday],
MONTH_NAMES[month - 1],
day,
]
static func calendar_cycle_id_from_datetime(
datetime: Dictionary,
rollover_hour: float,
@ -257,8 +365,8 @@ func _sample_system_clock(force_emit: bool) -> void:
var previous_unix_seconds: float = _last_system_unix_seconds
_last_system_unix_seconds = unix_seconds
_local_datetime = datetime.duplicate(true)
_calendar_date_id = date_id_from_datetime(datetime)
_set_time_hours(time_hours_from_datetime(datetime), force_emit)
_set_calendar_date_id(date_id_from_datetime(datetime))
if previous_unix_seconds < 0.0:
return
var advanced_seconds: float = unix_seconds - previous_unix_seconds
@ -266,6 +374,27 @@ func _sample_system_clock(force_emit: bool) -> void:
natural_time_advanced.emit(advanced_seconds / 3600.0)
func _set_remote_datetime(time_hours: float, date_id: String) -> void:
var normalized: float = _normalized_hour(time_hours)
var total_seconds: int = floori(normalized * 60.0 * 60.0)
_local_datetime = {
"year": int(date_id.substr(0, 4)),
"month": int(date_id.substr(5, 2)),
"day": int(date_id.substr(8, 2)),
"hour": total_seconds / 3600,
"minute": (total_seconds / 60) % 60,
"second": total_seconds % 60,
}
_set_calendar_date_id(date_id)
func _set_calendar_date_id(date_id: String) -> void:
if date_id == _calendar_date_id:
return
_calendar_date_id = date_id
calendar_date_changed.emit(_calendar_date_id)
func _set_time_hours(time_hours: float, force_emit: bool) -> void:
var normalized: float = _normalized_hour(time_hours)
var next_phase: Phase = phase_for_hour(normalized)
@ -285,3 +414,30 @@ func _set_time_hours(time_hours: float, force_emit: bool) -> void:
static func _normalized_hour(time_hours: float) -> float:
return fposmod(time_hours, HOURS_PER_DAY)
static func _days_in_month(year: int, month: int) -> int:
match month:
2:
return 29 if _is_leap_year(year) else 28
4, 6, 9, 11:
return 30
_:
return 31
static func _is_leap_year(year: int) -> bool:
return year % 400 == 0 or (year % 4 == 0 and year % 100 != 0)
static func _weekday_for_date(year: int, month: int, day: int) -> int:
var adjusted_year: int = year - 1 if month < 3 else year
return posmod(
adjusted_year
+ adjusted_year / 4
- adjusted_year / 100
+ adjusted_year / 400
+ WEEKDAY_MONTH_OFFSETS[month - 1]
+ day,
7,
)