feat: expand seasonal creature collection

This commit is contained in:
Alexander Sellite 2026-08-18 21:20:02 -04:00
parent 925bbb79e5
commit 95c6b8b053
415 changed files with 1688 additions and 389 deletions

View file

@ -8,6 +8,13 @@ const EXPECTED_BY_TYPE: Dictionary = {
&"clam_manila": 3,
&"beetle_stag_common": 3,
}
const WINTER_POPULATION: int = 5
const WINTER_BY_TYPE: Dictionary = {
&"crab_brown": 2,
&"clam_manila": 3,
}
const SUMMER_DATE_ID: String = "2026-08-18"
const WINTER_DATE_ID: String = "2026-12-18"
func _initialize() -> void:
@ -30,9 +37,12 @@ func _run_host() -> void:
var main: Node = await _create_initialized_main()
var session := main.get_node("%NetworkSession") as NetworkSession
var service: Node = main.get_node("%NetworkWorldSpawnService")
var world_time := main.get_node("%WorldTimeService") as WorldTimeService
assert(session.start_dedicated_host(TEST_PORT, 8, "127.0.0.1"))
assert(world_time.synchronize_calendar_time(12.0, SUMMER_DATE_ID))
assert(world_time.set_authoritative_time(12.0))
assert(session.set_host_open(true))
await _wait_for_population(service)
await _wait_for_population(service, EXPECTED_POPULATION)
_freeze_timed_entries(service)
_validate_population(service, true)
@ -49,6 +59,14 @@ func _run_host() -> void:
remote_peer_id,
NetworkProtocol.WORLD_SPAWN_CAPABILITY,
))
await create_timer(0.75).timeout
assert(world_time.synchronize_calendar_time(12.0, WINTER_DATE_ID))
await _wait_for_population(service, WINTER_POPULATION)
_validate_population(service, true, WINTER_BY_TYPE)
await create_timer(0.75).timeout
assert(world_time.synchronize_calendar_time(12.0, SUMMER_DATE_ID))
await _wait_for_population(service, EXPECTED_POPULATION)
_validate_population(service, true)
var disconnect_deadline: int = Time.get_ticks_msec() + 12000
while (
@ -76,6 +94,7 @@ func _run_client() -> void:
)
var session := main.get_node("%NetworkSession") as NetworkSession
var service: Node = main.get_node("%NetworkWorldSpawnService")
var world_time := main.get_node("%WorldTimeService") as WorldTimeService
var join_deadline: int = Time.get_ticks_msec() + 20000
while Time.get_ticks_msec() < join_deadline:
await process_frame
@ -87,11 +106,14 @@ func _run_client() -> void:
assert(session.supports_server_capability(
NetworkProtocol.WORLD_SPAWN_CAPABILITY
))
await _wait_for_population(service)
await _wait_for_population(service, EXPECTED_POPULATION)
_validate_population(service, false)
# Give the host process time to observe the authenticated peer before this
# deliberately short client validation disconnects.
await create_timer(0.75).timeout
await _wait_for_population(service, WINTER_POPULATION)
_validate_population(service, false, WINTER_BY_TYPE)
assert(world_time.get_calendar_date_id() == WINTER_DATE_ID)
await _wait_for_population(service, EXPECTED_POPULATION)
_validate_population(service, false)
assert(world_time.get_calendar_date_id() == SUMMER_DATE_ID)
print("World spawn multiplayer client validation: PASS")
session.disconnect_session("")
main.queue_free()
@ -101,20 +123,27 @@ func _run_client() -> void:
quit()
func _wait_for_population(service: Node) -> void:
func _wait_for_population(service: Node, expected_population: int) -> void:
var deadline: int = Time.get_ticks_msec() + 12000
while Time.get_ticks_msec() < deadline:
await process_frame
if (service.get("_entities") as Dictionary).size() == EXPECTED_POPULATION:
if (service.get("_entities") as Dictionary).size() == expected_population:
return
assert(false, "Timed out waiting for the world spawn population.")
func _validate_population(service: Node, expect_authoritative_state: bool) -> void:
func _validate_population(
service: Node,
expect_authoritative_state: bool,
expected_by_type: Dictionary = EXPECTED_BY_TYPE,
) -> void:
var entities: Dictionary = service.get("_entities")
var presentations: Dictionary = service.get("_presentations")
assert(entities.size() == EXPECTED_POPULATION)
assert(presentations.size() == EXPECTED_POPULATION)
var expected_population: int = 0
for amount: int in expected_by_type.values():
expected_population += amount
assert(entities.size() == expected_population)
assert(presentations.size() == expected_population)
var counts: Dictionary = {}
for state: Dictionary in entities.values():
var type_id := state.get("type_id") as StringName
@ -137,7 +166,7 @@ func _validate_population(service: Node, expect_authoritative_state: bool) -> vo
else:
assert(entry.get_movement_speed_for_quality(quality) > 0.0)
assert(entry.get_scare_radius_for_quality(quality) > 0.0)
assert(counts == EXPECTED_BY_TYPE)
assert(counts == expected_by_type)
func _freeze_timed_entries(service: Node) -> void: