feat: expand seasonal creature collection

This commit is contained in:
Alexander Sellite 2026-08-18 21:20:02 -04:00
parent 925bbb79e5
commit 95c6b8b053
415 changed files with 1688 additions and 389 deletions

View file

@ -5,6 +5,12 @@ const PlayerScene: PackedScene = preload("res://player/player.tscn")
const CrabBrown: FishData = preload(
"res://fish/species/crab_brown/crab_brown.tres"
)
const ClamManila: FishData = preload(
"res://fish/species/clam_manila/clam_manila.tres"
)
const BeetleStagCommon: FishData = preload(
"res://fish/species/beetle_stag_common/beetle_stag_common.tres"
)
func _initialize() -> void:
@ -15,6 +21,18 @@ func _run() -> void:
var player := PlayerScene.instantiate() as Player
root.add_child(player)
await process_frame
assert(is_equal_approx(
Player.get_catch_texture_resolution_scale(CrabBrown.display_texture),
1.0,
))
assert(is_equal_approx(
Player.get_catch_texture_resolution_scale(ClamManila.display_texture),
20.0,
))
assert(is_equal_approx(
Player.get_catch_texture_resolution_scale(BeetleStagCommon.display_texture),
20.0,
))
player.set_process(false)
player.set_physics_process(false)
var animation_player := player.get_node(