feat: expand seasonal creature collection

This commit is contained in:
Alexander Sellite 2026-08-18 21:20:02 -04:00
parent 925bbb79e5
commit 95c6b8b053
415 changed files with 1688 additions and 389 deletions

View file

@ -3,6 +3,7 @@ extends Resource
const FishDataType = preload("res://fish/fish_data.gd")
const FishQualityType = preload("res://fish/fish_quality.gd")
const CalendarSeasonType = preload("res://world/calendar_season.gd")
enum PresentationMode {
VISIBLE_CREATURE,
@ -130,8 +131,13 @@ func get_respawn_delay(reason: StringName, rng: RandomNumberGenerator) -> float:
return rng.randf_range(minimum_seconds, maximum_seconds)
func is_available() -> bool:
return catch_data != null and catch_data.active and is_valid()
func is_available(season: int = CalendarSeasonType.UNKNOWN) -> bool:
return (
catch_data != null
and catch_data.active
and catch_data.is_available_in_season(season)
and is_valid()
)
func _quality_multiplier(values: Array[float], quality: int) -> float: