forked from woofmeow/straywild
fix: repair gameplay controller input handling
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parent
ce733818e2
commit
908cf2733a
7 changed files with 77 additions and 24 deletions
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@ -1362,9 +1362,6 @@ func _unhandled_input(event: InputEvent) -> void:
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):
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_game_ui.set_shop_prompt_visible(false)
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get_viewport().set_input_as_handled()
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elif event is InputEventJoypadButton and _player != null:
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_player.hotbar.clear_slot(_player.hotbar.get_selected_slot())
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get_viewport().set_input_as_handled()
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func _process(_delta: float) -> void:
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@ -1251,6 +1251,25 @@ func is_sitting() -> bool:
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return _sitting
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func _input(event: InputEvent) -> void:
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# Camera dragging must observe the complete mouse gesture before GUI controls
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# get a chance to consume one part of it. Do not claim the event here: the
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# Art Kit still needs the same right-button state to suspend its pointer.
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if not local_control_enabled or not _is_camera_input_enabled():
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return
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var mouse_button := event as InputEventMouseButton
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if mouse_button != null and event.is_action("camera_drag"):
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_set_camera_dragging(mouse_button.pressed)
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return
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var mouse_motion := event as InputEventMouseMotion
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if mouse_motion == null or not _camera_dragging:
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return
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if _free_camera_active:
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_rotate_free_camera(mouse_motion.relative * mouse_sensitivity)
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else:
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_rotate_camera(mouse_motion.relative * mouse_sensitivity)
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func _unhandled_input(event: InputEvent) -> void:
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if not local_control_enabled or not _is_camera_input_enabled():
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return
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@ -1259,18 +1278,6 @@ func _unhandled_input(event: InputEvent) -> void:
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get_viewport().set_input_as_handled()
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return
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if event.is_action("camera_drag"):
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_set_camera_dragging(event.is_pressed())
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get_viewport().set_input_as_handled()
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return
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if event is InputEventMouseMotion and _camera_dragging:
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if _free_camera_active:
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_rotate_free_camera(event.relative * mouse_sensitivity)
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else:
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_rotate_camera(event.relative * mouse_sensitivity)
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get_viewport().set_input_as_handled()
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return
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if _free_camera_active:
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return
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@ -98,7 +98,6 @@ slow_walk={
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interact={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":16,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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fish_primary={
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@ -197,6 +196,7 @@ open_emotes={
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character_call={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":16,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":71,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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open_quick_actions={
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@ -80,7 +80,7 @@ const ROLE_LABELS: Dictionary = {
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ROLE_A: "jump / menu accept",
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ROLE_B: "menu back",
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ROLE_X: "player menu",
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ROLE_Y: "interact",
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ROLE_Y: "character call",
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ROLE_LB: "focus chat or world",
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ROLE_RB: "primary action",
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ROLE_POINTER_MODIFIER: "virtual mouse modifier",
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@ -138,7 +138,7 @@ const BUTTON_ACTION_ROLES: Dictionary = {
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&"ui_accept": ROLE_A,
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&"ui_cancel": ROLE_B,
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&"open_backpack": ROLE_X,
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&"interact": ROLE_Y,
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&"character_call": ROLE_Y,
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&"focus_gameplay": ROLE_LB,
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&"fish_primary": ROLE_RB,
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&"open_chat": ROLE_SELECT,
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@ -20,7 +20,8 @@ func _init() -> void:
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assert(_has_joypad_button(&"jump", JOY_BUTTON_A))
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assert(_has_joypad_button(&"ui_accept", JOY_BUTTON_A))
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assert(_has_joypad_button(&"ui_cancel", JOY_BUTTON_B))
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assert(_has_joypad_button(&"interact", JOY_BUTTON_Y))
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assert(not _has_joypad_button(&"interact", JOY_BUTTON_Y))
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assert(_has_joypad_button(&"character_call", JOY_BUTTON_Y))
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assert(_has_joypad_button(&"fish_primary", JOY_BUTTON_RIGHT_SHOULDER))
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assert(not _has_joypad_motion(
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&"fish_primary", JOY_AXIS_TRIGGER_LEFT, 1.0
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@ -684,7 +684,26 @@ func _validate_pause_browser_transition(
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) == Input.MOUSE_MODE_VISIBLE
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)
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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player.call("_set_camera_dragging", true)
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var drag_press := InputEventMouseButton.new()
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drag_press.button_index = MOUSE_BUTTON_RIGHT
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drag_press.button_mask = MOUSE_BUTTON_MASK_RIGHT
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drag_press.pressed = true
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player.call("_input", drag_press)
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assert(bool(player.get("_camera_dragging")))
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var camera_yaw := player.get_node("%CameraYaw") as Node3D
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var yaw_before_drag: float = camera_yaw.rotation.y
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var drag_motion := InputEventMouseMotion.new()
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drag_motion.button_mask = MOUSE_BUTTON_MASK_RIGHT
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drag_motion.relative = Vector2(24.0, -8.0)
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player.call("_input", drag_motion)
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assert(not is_equal_approx(camera_yaw.rotation.y, yaw_before_drag))
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var drag_release := InputEventMouseButton.new()
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drag_release.button_index = MOUSE_BUTTON_RIGHT
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drag_release.button_mask = 0
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drag_release.pressed = false
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player.call("_input", drag_release)
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assert(not bool(player.get("_camera_dragging")))
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player.call("_input", drag_press)
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assert(bool(player.get("_camera_dragging")))
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pause_menu.open_menu()
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while bool(pause_menu.get("_root_transition_active")):
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@ -102,6 +102,20 @@ func _validate_manager(manager: ControllerMappingManagerType) -> String:
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&"sneak", &""
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) != ControllerMappingManagerType.ROLE_RIGHT_STICK_CLICK:
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return "right-stick click is not assigned to the sneak action"
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if ControllerMappingManagerType.ROLE_LABELS.get(
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ControllerMappingManagerType.ROLE_Y, ""
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) != "character call":
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return "Y is not presented as the character-call button"
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if ControllerMappingManagerType.BUTTON_ACTION_ROLES.get(
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&"character_call", &""
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) != ControllerMappingManagerType.ROLE_Y:
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return "Y is not assigned to the character-call action"
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if ControllerMappingManagerType.BUTTON_ACTION_ROLES.has(&"interact"):
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return "Y still exposes the obsolete controller interact binding"
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if not _has_joy_button(&"character_call", JOY_BUTTON_Y):
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return "character call does not default to Y"
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if _has_joy_button(&"interact", JOY_BUTTON_Y):
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return "Y still defaults to interact"
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if not _has_joy_button(&"sneak", JOY_BUTTON_RIGHT_STICK):
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return "sneak does not default to right-stick click"
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var trigger_button := InputEventJoypadButton.new()
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@ -221,17 +235,32 @@ func _validate_portmaster_launcher() -> String:
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"leftstick:b9",
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"rightstick:b12",
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"netfishing_controllerconfig=\"$GODOT_MUOS_MAPPING\"",
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"$GPTOKEYB \"NETfishing.aarch64\" &",
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"GPTOKEYB_CONFIG=\"$GAMEDIR/netfishing.gptk\"",
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"$GPTOKEYB \"NETfishing.aarch64\" -c \"$GPTOKEYB_CONFIG\" &",
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"pm_platform_helper \"$GAME_EXECUTABLE\"",
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"SDL_GAMECONTROLLERCONFIG=\"$netfishing_controllerconfig\" \\",
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"\"$GAME_LAUNCHER\"",
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"\"$CONTROLLER_MAPPING_FILE\"",
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"pm_finish",
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]:
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if expected_fragment not in launcher:
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return "PortMaster launcher omitted " + expected_fragment
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if "$'\\n'" in launcher:
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return "PortMaster launcher appends mappings across a Weston-unsafe newline"
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if "$GPTOKEYB \"NETfishing.aarch64\" -c" in launcher:
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return "PortMaster launcher injects duplicate GPTOKEYB gameplay mappings"
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const game_launcher_path: String = (
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"res://scripts/portmaster/launch-netfishing.sh"
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)
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if not FileAccess.file_exists(game_launcher_path):
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return "PortMaster game launcher wrapper is missing"
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var game_launcher: String = FileAccess.get_file_as_string(
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game_launcher_path
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)
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for expected_fragment: String in [
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"SDL_GAMECONTROLLERCONFIG=\"$(<\"$CONTROLLER_MAPPING_FILE\")\"",
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"export SDL_GAMECONTROLLERCONFIG",
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"exec \"$@\"",
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]:
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if expected_fragment not in game_launcher:
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return "PortMaster game launcher omitted " + expected_fragment
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return ""
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