fix: restore ocean surface motion

This commit is contained in:
Alexander Sellite 2026-08-19 00:07:37 -04:00
parent 132f3ef288
commit 805885a9f1
4 changed files with 27 additions and 4 deletions

View file

@ -232,10 +232,13 @@ func _validate_starter_region_surfaces() -> void:
assert(is_equal_approx(ocean.position.y, -0.45))
var ocean_visual := region.get_node(
"WaterBodies/Ocean/VisualWater"
) as MeshInstance3D
) as WaterSurfaceMotion
assert(ocean_visual != null)
assert(is_equal_approx(ocean_visual.global_position.y, ocean.position.y))
assert(not ocean_visual.is_processing())
assert(ocean_visual.is_processing())
assert(
absf(ocean_visual.global_position.y - ocean.position.y)
<= ocean_visual.amplitude + 0.0001
)
var ocean_shapes := region.get_node(
"WaterBodies/Ocean/FishingRegions/OceanFishingRegion"
).get_children()

View file

@ -87,7 +87,9 @@ func _validate_main_profile(main: Node) -> void:
assert(ocean.material_override is StandardMaterial3D)
assert(not pond.material_override is ShaderMaterial)
assert(not ocean.material_override is ShaderMaterial)
assert(ocean is WaterSurfaceMotion)
assert(not ocean.is_processing())
assert(is_zero_approx(ocean.position.y))
_validate_ocean_fishing_coverage(main, ocean)
var island := main.get_node(
"TestWorld/Regions/StarterIslandRegion"
@ -139,6 +141,8 @@ func _validate_normal_profile(main: Node) -> void:
var profile: RuntimePerformanceProfile = main.get("_performance_profile")
assert(profile != null and not profile.is_light())
assert(is_equal_approx(root.scaling_3d_scale, 1.0))
var pixelation: Node = main.get_node("%WorldPixelationPostprocess")
assert(not bool(pixelation.call("is_light_performance_profile")))
var pond := main.get_node(
"TestWorld/Regions/StarterIslandRegion/WaterBodies/Pond/VisualWater"
) as MeshInstance3D
@ -147,7 +151,8 @@ func _validate_normal_profile(main: Node) -> void:
) as MeshInstance3D
assert(pond.material_override is ShaderMaterial)
assert(ocean.material_override is ShaderMaterial)
assert(not ocean.is_processing())
assert(ocean is WaterSurfaceMotion)
assert(ocean.is_processing())
_validate_ocean_fishing_coverage(main, ocean)
var island := main.get_node(
"TestWorld/Regions/StarterIslandRegion"
@ -157,6 +162,10 @@ func _validate_normal_profile(main: Node) -> void:
island.get_node("Terrain/Visual")
) > 0)
var game_ui := main.get_node("%GameUI") as GameUI
var title_screen := game_ui.get_title_screen()
assert(title_screen != null)
assert(title_screen.is_decorative_presentation_active())
assert(title_screen.is_decorative_bubble_scheduler_active())
var player_menu := game_ui.get("_player_menu") as PlayerMenu
assert(player_menu != null)
assert(player_menu.is_cooler_water_effect_enabled())
@ -186,6 +195,12 @@ func _validate_normal_profile(main: Node) -> void:
var rain := visuals.get_node("LocalRain") as GPUParticles3D
assert(rain.amount == WorldTimeVisualController.RAIN_PARTICLE_AMOUNT)
assert(rain.fixed_fps == 30)
var clouds := visuals.get_node(
"LocalStormClouds"
) as LocalStormCloudLayer
assert(clouds.get_patch_count() == 81)
assert(clouds.get_node_or_null("CloudField") is MultiMeshInstance3D)
assert(clouds.get_node_or_null("CloudCeiling") == null)
assert((main.get_node("%TitleMusic") as AudioStreamPlayer).stream != null)
assert((main.get_node("%DuskMusic") as AudioStreamPlayer).stream != null)
assert(