test: align validation with current systems

This commit is contained in:
Alexander Sellite 2026-08-18 21:59:34 -04:00
parent 95c6b8b053
commit 7f184db0dc
4 changed files with 23 additions and 12 deletions

View file

@ -225,14 +225,13 @@ func _run() -> void:
chat_ui.refocus_gameplay()
chat_ui.open_chat()
assert(chat_ui.is_open())
typed_chat_entry.text = "/not-a-real-command"
typed_chat_entry.text = "validation message"
chat_ui.call("_send")
assert(not chat_ui.is_open())
assert(not typed_chat_entry.has_focus())
assert(not bool(chat_ui.get("_input_lock_applied")))
assert(chat_status.visible)
assert(chat_status.text == "Unknown command: /not-a-real-command")
chat_ui.call("_set_status", "")
assert(not chat_status.visible)
assert(chat_status.text.is_empty())
var quick_menu := game_ui.get_node(
"%QuickRadialMenu"
) as QuickRadialMenu