Keep music in PortMaster builds

This commit is contained in:
Alexander Sellite 2026-08-18 10:22:27 -04:00
parent 021de5aca4
commit 52dc2810ba
5 changed files with 15 additions and 18 deletions

View file

@ -202,7 +202,7 @@ func _validate_low_end_profile_contract() -> void:
assert(asset_profile.contains("fish/species"))
assert(asset_profile.contains("art/exported/characters"))
assert(builder.contains("--exclude '/audio/ambience/'"))
assert(builder.contains("--exclude '/audio/music/'"))
assert(not builder.contains("--exclude '/audio/music/'"))
func _make_button(

View file

@ -125,8 +125,8 @@ func _validate_main_profile(main: Node) -> void:
var player_menu := game_ui.get("_player_menu") as PlayerMenu
assert(player_menu != null)
assert(not player_menu.is_cooler_water_effect_enabled())
assert((main.get_node("%TitleMusic") as AudioStreamPlayer).stream == null)
assert((main.get_node("%DuskMusic") as AudioStreamPlayer).stream == null)
assert((main.get_node("%TitleMusic") as AudioStreamPlayer).stream != null)
assert((main.get_node("%DuskMusic") as AudioStreamPlayer).stream != null)
assert(
(main.get_node("%WavesAudio") as AudioStreamPlayer).stream == null
)