forked from woofmeow/straywild
Keep music in PortMaster builds
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parent
021de5aca4
commit
52dc2810ba
5 changed files with 15 additions and 18 deletions
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@ -112,7 +112,6 @@ if [[ ${PACKAGE_ONLY} -eq 0 ]]; then
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--exclude '/art/exported/system_icons/netfishing_1024.png' \
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--exclude '/art/exported/system_icons/netfishing_1024.png.import' \
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--exclude '/audio/ambience/' \
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--exclude '/audio/music/' \
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--exclude '/builds/' \
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--exclude '/docs/design/' \
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--exclude '/tests/' \
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@ -183,7 +182,7 @@ Architecture: AArch64
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Minimum linked GLIBC symbol version: GLIBC_2.28
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Rendering method: gl_compatibility
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Texture profile: 128 px maximum; 64 px gameplay catalogs; ETC2 compressed
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Audio profile: 22.05 kHz mono QOA effects; music and ambience omitted
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Audio profile: original music retained; ambience omitted; effects use 22.05 kHz mono QOA
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The executable and PCK were exported from the release commit listed above.
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Repository working-tree changes were not included in game content.
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@ -218,9 +217,9 @@ selected data root. Device-local configuration remains under
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\`netfishing/conf/\`.
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PortMaster launches use the light performance profile by default. Put the word
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\`normal\` in \`netfishing/conf/performance_profile\` to opt a capable device
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into the normal rendering profile. PortMaster packages omit music and ambience
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in both profiles. See \`netfishing/licenses/\` for bundled credits and license
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information.
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into the normal rendering profile. PortMaster packages retain title and world
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music while omitting rain and shoreline ambience in both profiles. See
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\`netfishing/licenses/\` for bundled credits and license information.
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## Controls
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