fix: improve crab spawning and net targeting

This commit is contained in:
Alexander Sellite 2026-08-17 19:06:45 -04:00
parent c59328b524
commit 34fcb957e9
8 changed files with 79 additions and 18 deletions

View file

@ -11,4 +11,4 @@ required_tool_id = &"crab_net"
surface_materials = Array[StringName]([&"sand"])
minimum_surface_y = -0.8
population = 4
sprite_pixel_size = 0.00025
sprite_pixel_size = 0.0005

View file

@ -9,7 +9,7 @@ type_id = &"crab_brown"
catch_data = ExtResource("2_catch")
required_tool_id = &"crab_net"
surface_materials = Array[StringName]([&"sand"])
minimum_surface_y = 0.08
minimum_surface_y = -0.44
population = 2
movement_speed = 0.35
roam_radius = 3.5
@ -17,7 +17,7 @@ scare_radius = 2.8
capture_radius = 0.7
interaction_range = 2.6
charge_duration = 2.0
sprite_pixel_size = 0.00025
sprite_pixel_size = 0.0005
sprite_tilt_degrees = -45.0
capture_respawn_min_seconds = 480.0
capture_respawn_max_seconds = 720.0

View file

@ -11,4 +11,4 @@ required_tool_id = &"crab_net"
surface_materials = Array[StringName]([&"sand"])
minimum_surface_y = -0.5
population = 4
sprite_pixel_size = 0.00025
sprite_pixel_size = 0.0005

View file

@ -11,4 +11,4 @@ required_tool_id = &"crab_net"
surface_materials = Array[StringName]([&"sand"])
minimum_surface_y = 0.08
population = 4
sprite_pixel_size = 0.00025
sprite_pixel_size = 0.0005

View file

@ -6,10 +6,13 @@ const FishingSpotType = preload("res://fishing/fishing_spot.gd")
const NetworkWorldSpawnServiceType = preload(
"res://network/network_world_spawn_service.gd"
)
const MARKER_INVALID_COLOR := Color(1.0, 1.0, 1.0, 1.0)
const MARKER_VALID_COLOR := Color(0.25, 0.9, 0.36, 1.0)
const MARKER_DISC_THICKNESS := 0.006
signal status_changed(message: String)
@export_range(0.5, 5.0, 0.05) var marker_distance: float = 1.7
@export_range(0.5, 5.0, 0.05) var marker_distance: float = 0.85
@export_range(0.025, 2.0, 0.025) var marker_radius: float = 0.175
@export_range(0.0, 1.0, 0.01) var marker_surface_offset: float = 0.045
@export_range(0.0, 2.0, 0.05) var forward_probe_extra_distance: float = 0.6
@ -296,19 +299,22 @@ func _on_interaction_finished(accepted: bool, message: String) -> void:
func _build_marker() -> void:
_marker_invalid_material = StandardMaterial3D.new()
_marker_invalid_material.albedo_color = Color(0.86, 0.24, 0.19, 0.9)
_marker_invalid_material.albedo_color = MARKER_INVALID_COLOR
_marker_invalid_material.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
_marker_invalid_material.roughness = 1.0
_marker_valid_material = StandardMaterial3D.new()
_marker_valid_material.albedo_color = Color(0.25, 0.9, 0.36, 0.95)
_marker_valid_material.albedo_color = MARKER_VALID_COLOR
_marker_valid_material.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
var ring := TorusMesh.new()
ring.inner_radius = marker_radius * 0.78
ring.outer_radius = marker_radius
ring.rings = 16
ring.ring_segments = 24
_marker_valid_material.roughness = 1.0
var disc := CylinderMesh.new()
disc.top_radius = marker_radius
disc.bottom_radius = marker_radius
disc.height = MARKER_DISC_THICKNESS
disc.radial_segments = 32
disc.rings = 1
_marker = MeshInstance3D.new()
_marker.name = "GatheringTargetMarker"
_marker.mesh = ring
_marker.mesh = disc
_marker.material_override = _marker_invalid_material
_marker.cast_shadow = GeometryInstance3D.SHADOW_CASTING_SETTING_OFF
_marker.visible = false

View file

@ -90,6 +90,7 @@ func _ensure_visual() -> void:
_sprite.position.y = REFERENCE_SPRITE_HEIGHT
_sprite.shaded = false
_sprite.double_sided = true
_sprite.billboard = BaseMaterial3D.BILLBOARD_ENABLED
_sprite.texture_filter = BaseMaterial3D.TEXTURE_FILTER_NEAREST
add_child(_sprite)

View file

@ -22,13 +22,36 @@ func _run() -> void:
var wall := _make_surface(
Vector3(2.0, 2.0, 0.1),
Vector3(0.0, 0.9, -1.5),
Vector3(0.0, 0.9, -1.1),
)
root.add_child(wall)
await physics_frame
controller.call("_update_marker_target")
var marker := controller.get("_marker") as MeshInstance3D
assert(marker != null)
var disc := marker.mesh as CylinderMesh
assert(disc != null)
assert(is_equal_approx(disc.top_radius, controller.marker_radius))
assert(is_equal_approx(disc.bottom_radius, controller.marker_radius))
var invalid_material := controller.get(
"_marker_invalid_material"
) as StandardMaterial3D
var valid_material := controller.get(
"_marker_valid_material"
) as StandardMaterial3D
assert(invalid_material != null)
assert(valid_material != null)
assert(invalid_material.albedo_color == Color.WHITE)
assert(is_equal_approx(invalid_material.albedo_color.a, 1.0))
assert(is_equal_approx(valid_material.albedo_color.a, 1.0))
assert(
invalid_material.shading_mode
== BaseMaterial3D.SHADING_MODE_UNSHADED
)
assert(
valid_material.shading_mode
== BaseMaterial3D.SHADING_MODE_UNSHADED
)
assert(bool(controller.get("_marker_has_surface")))
assert(marker.global_basis.y.dot(Vector3.BACK) > 0.99)
@ -44,6 +67,16 @@ func _run() -> void:
assert(bool(controller.get("_marker_has_surface")))
assert(marker.global_basis.y.dot(Vector3.UP) > 0.99)
assert(is_equal_approx(absf(marker.global_basis.determinant()), 1.0))
var horizontal_marker_offset := Vector2(
marker.global_position.x - player.global_position.x,
marker.global_position.z - player.global_position.z,
).length()
assert(
is_equal_approx(
horizontal_marker_offset,
controller.marker_distance,
)
)
floor.queue_free()
controller.queue_free()

View file

@ -7,9 +7,11 @@ const FishCatalog: FishPool = preload("res://fish/pools/fish_catalog.tres")
const GatheringControllerType = preload(
"res://gathering/gathering_controller.gd"
)
const WorldGatherableType = preload("res://gathering/world_gatherable.gd")
const REDUCED_CRAB_PIXEL_SIZE: float = 0.00025
const CRAB_PIXEL_SIZE: float = 0.0005
const REDUCED_CATCH_RING_RADIUS: float = 0.175
const NET_STRIKE_MARKER_DISTANCE: float = 0.85
func _initialize() -> void:
@ -20,6 +22,7 @@ func _initialize() -> void:
)
assert(NetworkWorldSpawnProtocol.SNAPSHOT_ENTITIES_PER_ENVELOPE <= 4)
_validate_catalog_statuses()
_validate_billboard_presentation()
_validate_envelopes()
print("World spawn protocol validation: PASS")
quit()
@ -36,7 +39,7 @@ func _validate_catalog_statuses() -> void:
assert(
is_equal_approx(
brown.sprite_pixel_size,
REDUCED_CRAB_PIXEL_SIZE,
CRAB_PIXEL_SIZE,
)
)
_validate_quality_behavior(brown)
@ -46,6 +49,7 @@ func _validate_catalog_statuses() -> void:
assert(is_equal_approx(brown.scare_respawn_max_seconds, 90.0))
assert(is_equal_approx(brown.minimum_respawn_spacing_seconds, 180.0))
assert(brown.required_tool_id == &"crab_net")
assert(is_equal_approx(brown.minimum_surface_y, -0.44))
assert(FishCatalog.get_fish_by_id(&"crab_brown") == brown.catch_data)
assert(not brown.catch_data.is_fishable())
@ -62,7 +66,7 @@ func _validate_catalog_statuses() -> void:
assert(
is_equal_approx(
entry.sprite_pixel_size,
REDUCED_CRAB_PIXEL_SIZE,
CRAB_PIXEL_SIZE,
)
)
assert(entry.catch_data.collection_method == FishData.CollectionMethod.NET)
@ -88,9 +92,26 @@ func _validate_catalog_statuses() -> void:
REDUCED_CATCH_RING_RADIUS,
)
)
assert(
is_equal_approx(
gathering_controller.marker_distance,
NET_STRIKE_MARKER_DISTANCE,
)
)
gathering_controller.free()
func _validate_billboard_presentation() -> void:
var gatherable := WorldGatherableType.new()
gatherable.call("_ensure_visual")
var sprite := gatherable.get_node("GatherableSprite") as Sprite3D
assert(sprite != null)
assert(sprite.billboard == BaseMaterial3D.BILLBOARD_ENABLED)
assert(sprite.texture_filter == BaseMaterial3D.TEXTURE_FILTER_NEAREST)
assert(not sprite.shaded)
gatherable.free()
func _validate_quality_behavior(entry: GatherableData) -> void:
var prior_speed: float = -1.0
var prior_scare_radius: float = -1.0