forked from woofmeow/straywild
Expand generated terrain with biome-driven props
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commit
1e24fb0bfc
103 changed files with 5427 additions and 351 deletions
23
world/generation/chunks/definitions/chunk_0006.tres
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23
world/generation/chunks/definitions/chunk_0006.tres
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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3]
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[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
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[ext_resource type="PackedScene" uid="uid://ddjqd4kl4tkhg" path="res://world/generation/chunks/assets/chunk_0006.glb" id="2_scene"]
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[resource]
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script = ExtResource("1_definition")
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stable_id = &"chunk_0006"
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label = "grass to beach ocean edge"
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packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0006"
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selection_weight = 0.35
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maximum_placements = 8
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tags = PackedStringArray("land", "walkable", "sand", "coast", "transition", "slope")
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allowed_neighbor_tags = PackedStringArray("grass", "sand", "coast")
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north_allowed_neighbor_tags = PackedStringArray("coast")
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south_allowed_neighbor_tags = PackedStringArray("grass_ocean_edge")
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west_allowed_neighbor_tags = PackedStringArray("grass")
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required_neighbor_tags = PackedStringArray("coast")
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minimum_required_neighbors = 2
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preferred_neighbor_tags = PackedStringArray("coast")
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prefers_map_boundary = true
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ocean_facing_edges = 2
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