Expand generated terrain with biome-driven props

This commit is contained in:
Alexander Sellite 2026-08-20 00:28:55 -04:00
parent e8888ed05a
commit 1e24fb0bfc
103 changed files with 5427 additions and 351 deletions

View file

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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3]
[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
[ext_resource type="PackedScene" uid="uid://cg6jtwiq41mbr" path="res://world/generation/chunks/assets/chunk_0005.glb" id="2_scene"]
[resource]
script = ExtResource("1_definition")
stable_id = &"chunk_0005"
label = "grass ocean edge"
packed_scene = ExtResource("2_scene")
primary_mesh_name = &"chunk_0005"
selection_weight = 1.0
maximum_placements = 20
tags = PackedStringArray("land", "walkable", "grass", "coast", "cliff", "grass_ocean_edge")
allowed_neighbor_tags = PackedStringArray("grass", "sand", "coast")
north_allowed_neighbor_tags = PackedStringArray("coast")
south_allowed_neighbor_tags = PackedStringArray("coast")
west_allowed_neighbor_tags = PackedStringArray("grass")
preferred_neighbor_tags = PackedStringArray("grass", "coast")
prefers_map_boundary = true
ocean_facing_edges = 2