Expand generated terrain with biome-driven props

This commit is contained in:
Alexander Sellite 2026-08-20 00:28:55 -04:00
parent e8888ed05a
commit 1e24fb0bfc
103 changed files with 5427 additions and 351 deletions

View file

@ -10,7 +10,9 @@ label = "pond"
packed_scene = ExtResource("2_scene")
primary_mesh_name = &"chunk_0004"
selection_weight = 0.35
tags = PackedStringArray("land", "fresh_water", "pond")
tags = PackedStringArray("land", "walkable", "fresh_water", "pond")
allowed_neighbor_tags = PackedStringArray("grass")
preferred_neighbor_tags = PackedStringArray("grass")
water_inlet_edges = 1
water_surface_size = Vector2(6.7, 7.75)
water_surface_offset = Vector2(-0.32, -1.03)