Expand generated terrain with biome-driven props

This commit is contained in:
Alexander Sellite 2026-08-20 00:28:55 -04:00
parent e8888ed05a
commit 1e24fb0bfc
103 changed files with 5427 additions and 351 deletions

View file

@ -10,5 +10,10 @@ label = "beach"
packed_scene = ExtResource("2_scene")
primary_mesh_name = &"chunk_0002"
selection_weight = 0.75
maximum_placements = 10
tags = PackedStringArray("land", "sand", "coast", "slope")
maximum_placements = 20
tags = PackedStringArray("land", "walkable", "sand", "coast", "slope")
allowed_neighbor_tags = PackedStringArray("sand", "grass")
required_neighbor_tags = PackedStringArray("sand")
minimum_required_neighbors = 1
preferred_neighbor_tags = PackedStringArray("sand", "grass")
ocean_facing_edges = 2