Expand generated terrain with biome-driven props

This commit is contained in:
Alexander Sellite 2026-08-20 00:28:55 -04:00
parent e8888ed05a
commit 1e24fb0bfc
103 changed files with 5427 additions and 351 deletions

View file

@ -11,4 +11,6 @@ packed_scene = ExtResource("2_scene")
primary_mesh_name = &"chunk_0000"
allowed_rotation_mask = 15
selection_weight = 4.0
tags = PackedStringArray("land", "grass", "flat")
tags = PackedStringArray("land", "walkable", "grass", "flat", "spawn_safe")
allowed_neighbor_tags = PackedStringArray("grass", "sand", "coast", "fresh_water")
preferred_neighbor_tags = PackedStringArray("grass")