Expand generated terrain with biome-driven props

This commit is contained in:
Voyager 2026-08-20 00:28:55 -04:00
parent e8888ed05a
commit 1e24fb0bfc
103 changed files with 5427 additions and 351 deletions

View file

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[gd_resource type="Resource" script_class="TerrainBiomeCatalog" load_steps=7 format=3]
[ext_resource type="Script" path="res://world/generation/terrain_biome_catalog.gd" id="1_catalog"]
[ext_resource type="Resource" path="res://world/generation/biomes/definitions/biome_plains.tres" id="2_plains"]
[ext_resource type="Resource" path="res://world/generation/biomes/definitions/biome_forest.tres" id="3_forest"]
[ext_resource type="Resource" path="res://world/generation/biomes/definitions/biome_pine_forest.tres" id="4_pine"]
[ext_resource type="Resource" path="res://world/generation/biomes/definitions/biome_coast.tres" id="5_coast"]
[ext_resource type="Script" path="res://world/generation/terrain_biome_definition.gd" id="6_definition_script"]
[resource]
script = ExtResource("1_catalog")
definitions = Array[ExtResource("6_definition_script")]([ExtResource("2_plains"), ExtResource("3_forest"), ExtResource("4_pine"), ExtResource("5_coast")])